Over the next hour or so, more recruits make their way to the small lounge area filled with couches, chairs, tables, and random food and magic items leftover from whatever leisure activities they were doing before I came.
The three elemental squad leaders are here, and naturally, the others split into the three groups they were training and fighting in together.
I pull the skill orbs out from my item storage again and let them slowly rotate around my open palm.
"Today, I'll be giving each of you a chance to permanently add an elemental skill to your status."
I look at each of the squad leaders too.
"-And for those of you that already have elements, I'm going to give you an assortment of skills to choose from, but I have a recommendation I believe would be optimal for each of you."
I explain how the orbs work, and we all set off to the dungeons so each of them can test out the various elements I have available through my temporary skill share.
After about an hour of flying through the air, summoning elements, and destroying large areas of dungeon mass, everyone comes to their conclusions rather quickly.
The majority of fighters are split between earth, wind, and fire. Earth is far more common in the defensive types that already have body hardening or similar skills. Air magic is common for long-range attackers and speed types; it also makes air travel much faster. Lastly, fire is a common choice for those that use close-range combat and want more destructive blows.
The three original elemental squad leaders choose the skill that I recommended to them, self-regeneration. They test out many of the ones I have available, but my reasoning for them being on the front lines and leading attacks and training sessions sticks with them.
If they have the ability to lose limbs or take blows that would normally incapacitate them and get up to keep fighting like nothing happened, it will be a very valuable skill as leaders.
They agree and accept graciously.
All at once, the 37 army recruits swallow the blue orbs and erupt with system energy, adding new skills to their statuses in an instant.
"Perfect. Now, let's get to work."
I bring them all back to the 19th floor of the Vice City Labyrinth where we left off last before the war and share absorption with them so they can collect MCP from every kill.
Bursts of elemental magic light up the dungeon as they head off following their three team leaders in search of Berserker Giants to continue their training.
My Rising Emperor's Domain fills nearly the entire dungeon's volume, so I don't have to stay close to each individual party. As long as I'm in the same dungeon as them, they're still able to farm.
At the rate they're each killing monsters now, they'll be able to gain a few million MCP an hour each.
Once they're a little stronger, I'll bring them to higher floors and their rate of MCP absorption will exponentially increase.
Meanwhile, back in the Crimson City, I've tasked one of my body doubles to begin making detailed signs inside of the guildhall with pricing amounts I'm willing to pay for every kind of loot inside of the canyon of dungeons.
Each item is outlined with the maximum amount needed this month in order to satisfy Bri's crafts, and I split the remaining 12.5% of the total order's revenue, 22.5 Platinum, into reasonable payouts aligning with the rarity and difficulty of farming each item.
The bulk of the items needed are E and D grade dungeon drops, and thousands of them are necessary, so it's easy to price these out at a few silver per item drop. Most beginner hunters will be able to farm a few of these and make quite a good living.
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[CH399+ Continued] Dungeon Diver: Stealing A Monster's Power
FantasyA story following a young hunter named Jay. He has grown up in a world where dungeons, monsters, and humans with leveling systems are a cultural norm. At the age of 20, he awakens a skill that allows him to steal the abilities of monsters. While oth...