"So this is why I've never seen an A-Grade dungeon..."
The same system text floats in front of my eyes.
[Create a Labyrinth]
[YES][NO]
The possibility of a whole new type of farming comes into my mind.
If the creation of a labyrinth spawns demons and dragons, and this process is possible to replicate, I could find a place to farm demon cores with minimal effort.
All it would take is a few hundred containment stones worth of mana to bring dungeons up to a high B-Grade rating. Then, between rank up stages, the dungeons produce their own high-grade element stones that I can craft into containment items.
The only issue would be finding more dungeons to drain mana from, but I haven't even traveled outside of Sector 2 for rogue dungeons yet, so I'm sure there's more than enough to go around.
I stare at the blue text that floats in the air, attempting to scan the rest of the dungeon I'm in, but no other defining factors show up in my mind's eye.
There are no other options than yes or no, so after a few minutes of thinking and waiting, I decide to choose [YES] and see what happens.
The text box pulses and disappears, then another one comes into view right where it left.
[Choose Labyrinth Type]
There is a list of options below it with detailed descriptions and 3d holographic scans.
The top option is one I'm very familiar with, showing stacked dungeons with boss room floors every 20 stages. After the 40th floor, there are only boss rooms on every floor and it stops on floor 60.
The next option below it has no boss rooms at all; it's 100 floors with only one final boss room at the top.
The third option is a 30-floor labyrinth with boss rooms on every floor starting from floor one.
As I scroll down the list further, more variations of these show up. Some with 40 floors and a boss room every 10, others with 15 and 2 bosses guarding each floor.
Once I get to the bottom of the list, I've seen every possible variation that I can get, but there still isn't any explanation for what kind of monsters will be on each floor or how strong they'll be.
From what I've seen in labyrinths in the past, every one of them has a floor boss every 20 floors. The only labyrinth large enough for me to reach past the 40th floor has been the Vice City Labyrinth. It is either a major coincidence, or these labyrinths that spawn naturally always end up choosing the first default option.
It would be the safe bet to choose the first, and I would know exactly what I'm getting myself into, but the 2nd option, a 100-floor labyrinth, looks like the most profitable option for me.
The potential for new monsters with unique skills to farm, and possibly higher A-Grade floors with infinite respawning monsters, is more so what I'm after rather than having cool boss rooms that lock up and don't let me rechallenge them.
After scrolling through the list for a few more minutes, I let out a sigh and choose it, whispering to myself.
"If I don't like this option, I can always collapse it and make another one..."
Then, more text boxes appear in front of my eyes.
[Input Floor Creation Catalyst][1/100]
[Go Back to Labyrinth Options]
It wants me to input items to create the floors and even gives me the option to go back to the main list.
That must be for the off chance that I don't have enough material to create what it needs.
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[CH399+ Continued] Dungeon Diver: Stealing A Monster's Power
FantasyA story following a young hunter named Jay. He has grown up in a world where dungeons, monsters, and humans with leveling systems are a cultural norm. At the age of 20, he awakens a skill that allows him to steal the abilities of monsters. While oth...