Containment Sites

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The sites or prisons are noted in foundation records for reasons of containment, Surveillance, and or locating a person of interest.

Name: Iron Wall Prison

Function: "Storage" for D-Class Personnel and prisoners of enemy organizations.

Location: Isolated area deep in classified forest

Features:
-Standard issue Prison technology: being a basic prison for basic humans, nothing too out of the ordinary.
-Foundation staff on site: Foundation agents posing as guards or other workers .
-Basic Security: Modern Security including surveillance and weaponry.
-Hidden Turrets: In the event of a prison break, Hidden turrets will unveil themselves to neutralize or Terminate any inmates attempting to escape.

Name: Site-10 "Titan Facility"

Function: Containment Site for Basic Super Humans

Location: Remote mountainous region

Features:
-Nigh-Indestructible Materials: Walls made of a nearly indestructible alloy.
-Power Dampening Collars: Collars that neutralize superhuman abilities.
-Advanced Surveillance: AI-driven monitoring with facial recognition and predictive behavior analysis.
-Automated Defenses: Robotic guards and automated turrets

Name: Site-16 "Apex Lab"

Function: Prison for Villains to be Experimented On

Location: Hidden underground facility beneath the desert

Features:
-Experimental Chambers: Specialized cells for conducting various experiments.
-Medical Facilities: Advanced medical technology for both experiments and emergency care.
-High Security: Multi-layered security protocols to prevent escapes and leaks of information.
-Ethical Dilemmas: Questionable research ethics and clandestine operations.

Name: Site-25 "Iron Grid"

Function: Containment Site for Tech-Based and Robot Villains

Location: High-tech facility disguised as a Weapons testing sight.

Features:
-EMP Barriers: Electromagnetic pulse fields to disable robotic and tech-based abilities.
-Tech Scramblers: Devices that disrupt advanced technology.
-Cybersecurity Measures: Firewalls and AI to prevent hacking attempts.
-Maintenance Drones: Automated drones for constant monitoring and repairs.

Name: Site-73 "Abyssal Hold"

Function: High Security Ocean Containment Site

Location: Bottom of the ocean

Features:
-Pressure-Sealed Cells: Cells designed to withstand the immense pressure of the ocean depths.
-Isolation Chambers: High-security cells for high level dangerous SCP's.
-Submarine Drones: Automated underwater drones for surveillance and defense.
-Limited Access: Only accessible by specialized submarines or teleportation.

Name: Site-101 "Quarantine Fortress"

Function: Isolated Prison for Villains Carrying Diseases, Infections, or Mutations

Location: Remote island

Features:
-Biohazard Containment: State-of-the-art containment units for infectious agents.
-Sterilization Protocols: Rigorous decontamination processes for anyone entering or leaving.
-Medical Labs: Advanced laboratories for research and treatment.
-Isolation Wards: Separate wards to prevent the spread of diseases.

SCP-9909, Perfect Prison

Object Class: Euclid/Keter

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Object Class: Euclid/Keter

Description: SCP-9909 is an ancient artifact believed to have been created by an unknown civilization for the purpose of trapping powerful entities. The artifact appears as a small, intricately carved stone cube adorned with ancient symbols and glyphs. When activated, SCP-9909 emits a faint, pulsating energy field.

Upon activation, SCP-9909 creates a spatial anomaly, forming a pocket dimension referred to as the "Prison Realm." This realm serves as an inescapable prison for any entity that comes into contact with the artifact's energy field. The entities trapped within the Prison Realm are unable to interact with the outside world and are subjected to various containment measures within the realm itself.

SCP-9909 has been responsible for containing numerous anomalous entities over the centuries, ranging from powerful extradimensional beings to rogue SCPs. The exact method of containment within the Prison Realm varies depending on the nature and abilities of the trapped entity.

Containment Procedures: SCP-9909 is to be kept within a secure containment chamber at all times. Access to SCP-9909 is restricted to Level 4 personnel or higher, and activation is strictly prohibited except under controlled testing conditions. The containment chamber is to be monitored via surveillance cameras at all times.

In the event of SCP-9909's activation, Mobile Task Force Omega-9 ("Dream Catchers") is to be deployed to secure the area and contain any entities that may have been released from the Prison Realm.

Addendum: Research into the origin and purpose of SCP-9909 is ongoing. Efforts are being made to decipher the symbols and glyphs on the artifact in hopes of uncovering more information about its creators and the entities contained within the Prison Realm.

SCP-9909-1: A shape-shifting entity capable of assuming the form of any living organism it encounters. SCP-9909-1 was captured after wreaking havoc by impersonating high-ranking government officials and causing political turmoil.

SCP-9909-2: A telepathic being with the ability to manipulate thoughts and memories. SCP-9909-2 was contained after using its powers to incite mass hysteria and paranoia in a major metropolitan area.

SCP-9909-3: An extradimensional creature with the ability to warp reality at will. SCP-9909-3 was imprisoned after inadvertently causing catastrophic damage to multiple dimensions during a failed experiment.

SCP-9909-4: A malevolent spirit possessing powerful psychokinetic abilities. SCP-9909-4 was captured after terrorizing a remote village and causing numerous fatalities.

SCP-9909-5: A sentient computer virus capable of infecting and controlling any electronic device it comes into contact with. SCP-9909-5 was confined after initiating a global cyber-attack on critical infrastructure systems.

SCP-9909-6: A hive mind entity composed of thousands of smaller organisms capable of merging into larger, more powerful forms. SCP-9909-6 was subdued after attempting to assimilate entire populations into its collective consciousness.

SCP-9909-7: A cursed artifact possessing reality-warping properties. SCP-9909-7 was imprisoned after causing widespread chaos and destruction when wielded by its previous owner.

SCP-9909-8: An ancient deity worshipped by a long-extinct civilization. SCP-9909-8 was contained after its followers attempted to summon it back into the mortal realm, resulting in catastrophic consequences.

SCP-9909-9: A time-traveling entity capable of altering historical events. SCP-9909-9 was apprehended after attempting to rewrite the course of history for its own malevolent purposes.

SCP-9909-10: A cosmic entity of unfathomable power and incomprehensible motives. SCP-9909-10 was imprisoned after posing a threat to the very fabric of reality itself.

To activate say "In the echoes of time, your fate I decree, Bound by ancient power, forever you'll be."

To release a prisoner "With words of release, [Prisoner's Name] set free, From the depths of the realm, now let them flee."

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