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If you’re here, chances are you’re a fan of either Carrie or Killer Instinct, or maybe both. While these franchises may seem worlds apart, they share more in common than you might expect. This chapter is your guide to understanding how the telekinetic chaos of Carrie intertwines with the brutal combat of Killer Instinct, creating a crossover unlike anything seen before. 

Before diving into the details, here is a quick caution: spoilers ahead! If you’re unfamiliar with either series, proceed at your own risk. This chapter cannot be rated for book clubs or awards, as it is an informational reference rather than a standalone narrative.

 This chapter cannot be rated for book clubs or awards, as it is an informational reference rather than a standalone narrative

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BACKGROUND ON CARRIE (BOOK/MOVIE)

Stephen King’s horror novel Carrie debuted on April 5, 1974, with an initial print run of 30,000 copies. Written from a female perspective, King credited his wife, Tabitha, as the inspiration for the story. Due to its explicit themes of bullying, violence, and religious fanaticism, the novel faced bans in several American schools between 1975 and 1994. It remains restricted in states like Nevada, Vermont, Iowa, New York, Pennsylvania, and North Dakota. 

Carrie became a cultural phenomenon despite the controversy, leading to multiple film adaptations. The first movie, released on November 3, 1976, grossed $33.8 million and is regarded as one of the greatest horror films of all time. Its impact on popular culture remains strong decades later. 

A sequel, The Rage: Carrie 2, premiered on March 12, 1999, following Rachel Lang, a high school student who discovers she is Carrie’s half-sister and possesses similar telekinetic abilities. While the film explored themes of oppression and revenge, it fell short of matching the original’s success. 

In November 2002, NBC released a made-for-TV adaptation directed by David Carson. Starring Angela Bettis, Patricia Clarkson, and Rena Sofer, the film received mixed reviews. While some praised its faithfulness to the novel, others felt it lacked originality. 

A modern remake, directed by Kimberly Peirce, arrived on October 18, 2013. This version introduced Carrie to a new generation, emphasizing themes of bullying and repressed anger. Despite earning $84 million at the box office, critics found its identity and scare factor lacking. 

Between the first two films, Carrie also inspired a musical adaptation, further cementing its legacy in horror and entertainment.

PLOT: Carrie White, a shy and sheltered high school student, endures relentless bullying from her classmates and psychological abuse from her devout mother. When she discovers her telekinetic abilities, she initially struggles to understand them. However, after a cruel prank at prom shatters her fleeting happiness, Carrie unleashes her powers in a devastating act of vengeance, destroying Chamberlain.

To learn about the Carrie franchise, visit this link:

https://carriemovies.fandom.com

You can type it into the search bar. There is also a video below explaining the history.

For the novel, visit Amazon.com/e-books.

BACKGROUND ON KILLER INSTINCT (VIDEO GAME)

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BACKGROUND ON KILLER INSTINCT (VIDEO GAME)

In 1994, Rare developed Killer Instinct, a fighting game that blended elements of Street Fighter and Mortal Kombat. Midway distributed the arcade version, while Nintendo published it for home consoles. The game quickly gained popularity with its impressive graphics, fast-paced gameplay, and innovative combo system. 

A year later, Killer Instinct arrived on the Super Nintendo. Due to the limitations of the 16-bit format, developers adjusted several features and introduced two new modes: Practice and Tournament. 

Rare also released a Game Boy version in 1995, which removed two characters and altered their moves. Players criticized this adaptation, preferring the original arcade experience. 

The game’s success led to the release of Killer Instinct 2 in 1996. While critics responded less favorably, the game performed well commercially. That same year, Nintendo 64 received Killer Instinct Gold, a modified version of the sequel designed to fit the console’s format. 

After Microsoft acquired Rare, the franchise entered a long hiatus. In September 2012, Microsoft applied to renew the Killer Instinct trademark. The U.S. Patent and Trademark Office initially denied the request, citing an unrelated TV series with the same name. Microsoft and Fox later settled the dispute, allowing the trademark to be renewed. 

Killer Instinct returned as a free-to-play game with a seasonal content model in 2013. This approach shifted game distribution strategies, keeping existing players engaged while attracting newcomers. Despite initial skepticism, the reboot revitalized the franchise and had a lasting influence on modern fighting games. 

Beyond gaming, Killer Instinct expanded into the comics world. Acclaim Comics adapted the original game into a series, while Dynamite Comics published a reboot-based version following the Third Season.

PLOT: Ultratech, once feared for its power, now presents itself as an aid organization dedicated to advancing humanity. ARIA, its cybernetic CEO, seeks solutions to human frailties, believing evolution is the key to survival. In her relentless pursuit, she disrupts ancient forces, unleashing abominations that threaten the Earth. As part of her ultimate test, she forces humanity to fight for survival, challenging them to prove their worth in a hostile world.

Killer Instinct 2013 is available on Xbox One, Windows 10 PC, and Steam. To learn about the characters, visit this link:

https://killerinstinct.fandom.com

You can type it in the search bar. There is also a video below that provides more information about its history.

You can find the comics on Amazon Kindle or any comic app.

*This chapter is a revised version of the old one.*

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