The lost mounds of corpses in the Cosmodrome of Old Russia, your ghost found you and your rebirth occurs. Quickly, you're assaulted by the Fallen House of Devils and your first initiative is to reclaim an old jumpship, just enough to reach the last safe city once again. Returning to a home that you never known, but a home that you will adopt nonetheless. When you're ship is repaired, you head back to the Cosmodrome killing Riksis, the Archon Priest of the House of Devils. Within his grasps he had a Near Light Speed drive, something which could be used to upgrade your basic Arcadia-Class Jumpship into something new that could now roam the stars. With such a great victory, you return home and speak with the Speaker himself. He told you of the terrible Darkness that awaits outside the system, telling you of how the stories that children used to be told of the Darkness and those terrible enemies are no longer being told at all for fear that the children might be frightened. But now it makes no difference, because the children are frightened anyway. With this you swore to fight the Darkness and to push them back no matter where you might find them or who they might be. You would fight for the Light and for the Traveler. You eventually returned to the Cosmodrome, discovering the Hive and their foul nests on Earth and realized in a separate instance that the Fallen were attempting to access Rasputin, the last known Warmind to still be alive. You activated a hidden array on Old Russia's soil, as well, unwittingly connecting Rasputin to all the third offense constructs across the system. Already in so little time, quite an exciting little adventure. But now, it was time to take on greater threats. The Prime Servitor of the House of Devils Sepiks had to be crippled and in doing so, you crippled the leadership of the House.
Creating such a blow meant you had to set your sights on another territory. Discovering the Hive on Earth was a perfect reason for you to start venturing to the Moon. You arrived there to find the House of Exile, a new group of Fallen that had no house and were simply rebels disbanded from other Fallen groups. We tracked the trail of a fallen Guardian to a structure made by the Hive known as the Temple of Crota and we got our first glimpse of the Exo Stranger, the one with no time to explain and yet one of the most important characters in our City's survival. We learned from the dead Ghost inside the Temple of Crota that the Hive were planning a massive invasion of Earth and had been preparing for it for centuries, ever since they had infested the Moon we ventured further into the depths of the Hellmouth and discovered the ancient archive of these aliens called the World's Grave. Through this we uncovered to the Hive's plans for the invasion of Earth and more importantly the fact that they had been making this plan for centuries and that they had conquered thousands of worlds before ours. We heard of a legendary hive sword from the Cryptarchs and find this lost sword in the depths of the Hellmouth once more. This is the Sword that belonged to the Hive God Crota, the son of the Hive Taken King, Oryx, who rules from afar. We use this sword and its dark power to slay the Swarm Princes found within the Hellmouth before the blade itself shattered in our hands. We destroyed the shrine to Crota's father, the Hive God Oryx, and defeated its guardian, Sardoc, his eye. Then, when we had dealt so much damage, peril had found us once more. The Speaker contacted us and all other Guardians that were listening that the Hive were participating in a ritual to drain the Traveler of its light. With this, we assault the innermost depths of the Hellmouth once again and this time, before we enter the Temple of Crota, we heard the Exo Stranger. She told us to head to Venus to deal with a yet greater that rested somewhere within the Ishtar Region. We still entered the Hellmouth and defeated the wizards who were corrupting what turned out to be a shard of the traveler and using it to drain the light from the Traveler.
Venus contained worse enemies than this, somehow. So we ventured there, towards the Sun, towards the Ishtar Sink where, for the first time, we encountered the Vex, and learned from the Exo Stranger in the Ishtar Academy of the Black Garden, where the Heart of Darkness resided and the Traveler was slowly being wounded from. She told us the location of the Black Garden can only be learned from the Awoken, born in the Reef. And so we would endeavor, head to the reef, and meet with the Awoken Queen, Mara Sov. She promised us, in a bargain, that we would be able to access the Black Garden with a key and she would provide such key if we could bring her the Head of a Vex Gate Lord. Following this search in the ancient ruins of the Academy, the Ishtar Collective Archives were found, and we prevented their knowledge and information from falling to the House of Winter, who is persistently a threat within the bounds of Venus. Here we also learned for the first time of the Vault of Glass, that infamous place that consumed so many Guardians. To prevent further assaults on Venus, we assailed for the stronghold of the House of Winter, killing their Kell in the process. returning to our investigation of the Vex, we discovered that the Vex themselves are one being that can travel through time in order to accomplish their objectives. We also discovered a way to draw out the Vex Gate Lord from their gate system, and with this knowledge, we begin our assault on the largest collection of Vex Gates in Venus's Ishtar Sink, a place known as the Endless Steps. We drew out a gate lord named Zydron, and we killed it taking his head to the Awoken, who reluctantly removed its eye. It turns out that the Gate Lords would be our key into the Black Garden, and it turns out that it also needed to be charged. They told us then that the Black Garden could be found on Mars in Meridian Bay. We arrive in such a place and find it occupied by yet a fourth race. The Cabal, who have a running war with the Vex there.
We make our way to the Black Garden gate, realizing that we need to fight through the Cabal to make it into the Black Garden with this uncharged Gate Lords eye. Next, we investigated the Vex below the city of Freehold and realize they're in fact returning home, that the Black Garden was indeed the birthplace of the Vex themselves. We followed the Cabal into the reaches of the Dust Palace and discover that Rasputin had indeed used array that we had activate on Earth to worm his way into the claws of the Warmind of Mars, Charlemagne, as our ghost would put it, "Rasputin is everywhere now." Next, we decide to take the fight to the Cabal within their own war base. But this assault within the inner reaches of their base. The Cabal Blind Legion had contained a Vex Spire that would be capable of charging our Gate Lord's Eye, allowing us entry to the Black Garden. With this, we also killed the Primus of the Blind Legion, dealing the Cabal efforts on Mars a serious blow, and finally with a charged Gate Lord's Eye, we took the fight to the Vex in the Black Garden. We entered the Black Garden, a manifestation of the Darkness itself that there was being worshipped by the Vex. They bound this immaterial object, this terrifying presence of the true Darkness into their own frames so that it could be corporeal and destroyable, but also so that they may drain its power. As a result, we destroyed the Minds that had harbored this darkness and in doing so, the Traveler was free to slowly heal. After confronting this threat, we returned to the City to find the Exo Stranger waiting for us. She offered us her weapon as thanks, but more importantly warned us of the dark tidings that would be on the horizon. And so, unwilling to let these warnings go unheard or unanswered, we assembled a team and assaulted the Vex stronghold, the Vault of Glass. With the light of Kabir's shield that he had left behind, we were able to break the unbeatable shields of the Templar and Atheon that lay within. Such was the reality of the Vault, a terrifying testament to the full power of the full power of the Vex who could bend time at their will, erasing us if needs be, and yet, we prevailed all the same. Guardians are able to shape their own fate, it would appear. Paracausality is not a trick of Darkness alone. We too could bend the universe to our will. But Darkness will soon test us. Eris Morn, who had lost herself for so many years in the harrowing passage of the Hellmouth's tunnels would finally return. She heralded a great threat to the City had faced long ago, of Crota, the Son of Oryx. Telling us we must face this terrible threat of the Hive or we would be destroyed.
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Destiny: Lore
Ciencia FicciónThis is going to be more of a lore book of Destiny and Destiny 2, running from the Traveler's first sighting, to the invasion of the City conducted by the Cabal and Dominus Ghaul. All rights are reserved to Bungie, owners of the Destiny franchise. T...