the Snowflake Method (II)

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The Snowflake Method For Designing A Novel

(By Randy Ingermanson)

Writing a novel is easy. Writing a good novel is hard. That's just life. If it were easy, we'd all be writing best-selling, prize-winning fiction.

Frankly, there are a thousand different people out there who can tell you how to write a novel. There are a thousand different methods. The best one for you is the one that works for you.

In this article, I'd like to share with you what works for me. I've published six novels and won about a dozen awards for my writing. I teach the craft of writing fiction at writing conferences all the time. One of my most popular lectures is this one: How to write a novel using what I call the "Snowflake Method."

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The Importance of Design

Good fiction doesn't just happen, it is designed. You can do the design work before or after you write your novel. I've done it both ways and I strongly believe that doing it first is quicker and leads to a better result. Design is hard work, so it's important to find a guiding principle early on. This article will give you a powerful metaphor to guide your design.

Our fundamental question is this: How do you design a novel?

For a number of years, I was a software architect designing large software projects. I write novels the same way I write software, using the "snowflake metaphor". 

Attached to this chapter, you'll see a cute pattern known as a snowflake fractal. Don't tell anyone, but this is an important mathematical object that's been widely studied. For our purposes, it's just a cool sketch of a snowflake. If you scroll down that same web page a little, you'll see a box with a large triangle in it and arrows underneath. If you press the right-arrow button repeatedly, you'll see the steps used to create the snowflake. It doesn't look much like a snowflake at first, but after a few steps, it starts looking more and more like one, until it's done.

The first few steps look like this (see image attached to this chapter)

I claim that that's how you design a novel – you start small, then build stuff up until it looks like a story. Part of this is creative work, and I can't teach you how to do that. Not here, anyway. But part of the work is just managing your creativity — getting it organized into a well-structured novel. That's what I'd like to teach you here.

If you're like most people, you spend a long time thinking about your novel before you ever start writing. You may do some research. You daydream about how the story's going to work. You brainstorm. You start hearing the voices of different characters. You think about what the book's about — the Deep Theme. This is an essential part of every book which I call "composting". It's an informal process and every writer does it differently. I'm going to assume that you know how to compost your story ideas and that you have already got a novel well-composted in your mind and that you're ready to sit down and start writing that novel.

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