Each spell has an affect level, going in this order: healing, gentle, mild, harmful, intense, lethal. The greater the affect, the harder and more dangerous it is to use, unlike ability's, that relies on an angels ability alone to control how powerful a spell is.
There are six types of spells, fire, water, air, earth, dark magic and white magic spells. White magic is extremely rare and only those who have goddess blood or ark angel blood can use white spells. Dark Magic spells are the only ones know to have enhancing ability's, when any spell is used, a skill is enhanced for one hour. The air spells are commonly used with those possessing the nature ability, since there are no nature spells. Depending on your ability, you can only use certain spells, like Robyn can use all fire spells but only the spell Rush, a water spell to take out any uncontrollable flames.
Fire spells
Apex starfire: the opponent is blasted hundreds of meters into the air, and surrounded by a blast
Affect: intense
Adrift spark: a single spark is thrown and creates a large burst of flames
Affect: lethal
Blaze: a single strike of fire, sharper than it is hot
Affect: intense
Eternal flame: flames that can burn anywhere, do no harm and it will never fade
Affect: gentle
Forest fire: any hot air can be turned to flame
Affect: harmful
Giga incinerator: flames burn the opponent inside out, but only on weak hearted people
Affect: lethal
Starfire: a weaker version of apex starfire
Affect: harmful
X: with one click, the opponent is turned to ash, but if used wrong, it can be used, and accidentally kill the user.
Affect: lethal
Xcyte: it awakens any nearby lava, causing it to rise, exciting it, hence the name of the spell
Affect: mildWater spells
All hail: a vicious hail storm is created, knocking people unconscious
Affect: intense
Drop dead: any liquid in a persons body is taken, and evaporated, killing the opponent
Affect: lethal
Droplet of life: a single drop of water from the spring of the immortality, it instantly heals all wounds
Affect: healing
Evaporator: water from surrounding ground is taken and evaporated, leaving the area extremely dry
Affect: harmful
Jagged storms: storms appear at random, and only target certain people
Affect: harmful
Rush: a rush of water sweeps almost anything off the ground, drowning almost everything
Affect: lethal
Waterfall: water is returned to fill up any low water supply
Affect: healingAir spells
Breathless: quickly ends the opponents life, taking any air from them
Affect: lethal
Choke: closing the air ways in the body, it can make the opponent choke
Affect: harmful
Drown: a simulation is made using air, to make the opponent feel as if they are drowning, but not harm them
Affect: gentle
Dust gust: a powerful blow of dust
Affect: gentle
Heavy impact: a wave of strong wind pushes opponents down, making them unable to move
Affect: harmful
Snap: using air, anything can be snapped in two, even a body
Affect: lethal
Whispers from hell: manipulating the wind, it can sound like whispers of screams from hell
Affect: harmfulEarth spells
All fall down: breaking the earth under the opponents feet, it can drop them thousands of feet underground
Affect: lethal
Bone breaker: taking a small pebble or rock, it can be thrown at anything, and break it
Affect: intense
Disaster: sharp rocks will quickly jump out of the ground, stabbing anyone in the way
Affect: lethal
Healing palm: rocks in the shape of hands take the wounded and heal them
Affect: healing
Trinity: large pointed rock forms taking the recipient up hundreds of meters into the air
Affect: lethal
Zero gravity: the opponent is covered with rock, which is then thrown in the air, it never returns
Affect: lethalDark Magic spells
Apprehended: in the targets mind, they are trapped, and they can never escape
Affect: mild
Enchantment: quicker movement
Bellow deep: screams fill the opponents head, it stops them from moving
Affect: intense
Enchantment: quicker movement
Black moon: the opponents sight is taken from them forever, leaving their eyes completely black
Affect: harmful
Enchantment: long range hearing
Cat nip: any grass can be taken, and when rubbed on a persons face, all external injury's are healed
Affect: healing
Enchantment: enhanced strength
Extract: any happy, joyful exciting memories are taken, leaving the opponent with only dark memories
Affect: mild
Enchantment: sharper flying
Rust and ruin: the opponent is turned to metal, then unable to move, the rust and die
Affect: lethal
Enchantment: ability power up
Slick slice: any part of the opponents body is sliced off with absolute precision
Affect: intense
Enchantment:
Snake eyes: the user can see hundreds of meters away and through anything solid, heals internal wounds
Affect: healing
Enchantment: stealth
Transilluminate, manipulate, assassinate: the targets brain is struck with light, which is then used to manipulate them into killing themselves, it can only be activated with specific hand movements
Affect: lethal
Enchantment: temporary titan stageWhite Magic spells
Alpha weakness: a love type spell, it forces the opponent to protect the spell user, even if they are forced to die
Affect: lethal
Ark: any hand held weapon is able to slice through any enemy without fail
Affect: lethal
Cry: any wounded person is healed
Affect: healing
Pause: the attackers are paused permanently for a few hours, enough to forget what happened
Affect: mild
Peace: the target is put at peace with the ground
Affect: lethal
Purity: the opponent is wiped clean of any imperfections and reason to harm the user
Affect: gentle
Selflessness: the opponent is tricked, that they are someone else, they do whatever that person is doing in real time
Affect: gentle
Song: light songs fill the opponents mind, putting them to sleep
Affect: gentle
Star beckon: a bright light will forever shine in the opponents eyes, blinding them for life
Affect: mildFire ability: all fire spells, Rush (water), Dust Gust (air)
Water ability: all water spells, Drown (air) Choke (air)
Nature ability: all air spells, all earth spells, Rush (water)
Purple markings (all ability's): all fire spells, all water spells, Heavy Impact (air), Whispers From Hell (air)
Dark magic can only be used by those with Druid blood and demon blood or extreme practice
White magic can only be used by those with goddess blood or Ark angel blood
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The Red Nobody
FantasyThe Nijòry angels are a powerful race, being able to harness the power of water, ice, fire or nature, making others tribes afraid, resulting in their island being sealed off. With undiscovered markings, powers and strange angels and rivals, avenging...