Game One: Quick

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Logan is quick. Quick minded. Quick-thinking. When his friends decide they want to explore the supposedly haunted mansion on the hill outside city limits, he decides to go along to keep them safe. But can he?

~

Patton is quick. quick to accept. Quick to love. When Virgil quietly introduces a reclusive man a few years younger than him who refuses to give them a proper name, Patton gives him a nickname and asks him along on their ghost-hunting trip. He just wants to be everyone's friend. But can he?

~

Roman is quick. Quick to come to his friends' defense. Quick to protect. He doesn't fully trust Dee, but Virgil and Patton seem to, so he decides to stay near them in case he needs to fight for them. He wants to protect them. But can he?

~

Virgil is quick. Quick on his feet. Quick moving. He has a bad feeling about the mansion, but Patton is excited to explore and Roman is encouraging him, so he doesn't say anything. He stays on edge, ready to run for help. But can he?

~

Dee is quick. Quick to recognize danger. Quick to withstand trials. He knows his tentative friends asked him along on this trip out of kindness, but he feels as if his strength of mind will be needed desperately. He doesn't say much, waits for the time to come. He wants to help. But can he?

~

Welcome to Sanders Mansion, boys.

Do you hear?

The walls are screaming.

Pray you don't hear your name.

Betrayal At Sanders Mansion, Season OneWhere stories live. Discover now