Don't carry the world..

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A/N:  Alright, boot camp ended unsuccessfully, and I'm a little ill, but here we go.  Updates should be more often than not.

And while this doodle was drawn in another story's context, it does work as a stand-alone, and for this chapter. It is my second doodle on dear Paulie.

"-o-" means the Beatles, and "-oo" for the Wizards.

Thank you all once again for reading~

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-oo-


The shuddering body came to a cease. Sudden placidity came to the tall figure curled on the rather spacious bed, and John lifted an eye to check. His lover was having a little moment that he knew he didn't want noticed, so his gut told him to give him space until he was comfortable with sharing. It couldn't be a life-changing problem if he wanted to keep it to himself.

If it was, he'd be sure to tell because it would affect all four of them—six if counting Brian and George Martin, and a lot more if the Familiars are included. Maybe he was just worried about Linda again. She was the only Familiar who made it through what the other reality called "The Sea of Green" that only some can cross. If crossed wrongly, the person's soul gets teleported to an unknown location just as the mystical teleportation Bermuda Triangle.

John had never gone through the Sea of Green in his form, but he knows through the stories that the one who they were helping did when he met their alter-ego, the four that were bound to the eccentric city of Pepperland. As his Paul didn't quite believe in Pepperland, John didn't.

It was a little too bizarre to be true. Their world that people might call the strange one made sense when put in the context of an Adventure game. They were not born into their class, but they had special characteristics that let them choose what they wanted to specialize in. John may have had the behaviour of a brawler, but his body strength did not suit well. His Aunt Mimi was a proud Gladiator, and she half expected her nephew to follow closely, but because of the wizardry his mother was born with, he inherited most of that.

Ringo's magic was acquired with his condition. So young, frail and weak, he was gifted with the most potential of magic. Many believed it was to make up for his lack of being able to actively train it until he was 17, being cooped up in a hospital for most his life until his mother learnt how to cast a spell strong enough to let him stand easier. He then increased his mobility through Brian's teachings, even though it was a mere level one healing spell. His potential makes him the strongest in the team, but his inability to truly control the overload is his adventure.

George was a half-Wizard, having gone to the same school as Paul. And John can kid not, but despite the boy's wiry figure, he could pack a punch! That was his other half of power: he has enough to deliver heavy blows even without magic—though carelessness could cause a lot of damage in recoil, which was why he focused more on magic with Paul. If John was to list them in tiers of strength, it goes quite a funny way. John may have been the most effective with offensive spells, but he was probably the weakest physically. Paul was a close second since he could never really tell with the lad. He might be stronger than Ringo, but Ringo's endurance is no joke. Maybe George is the most sensitive, as Ringo's condition helped him train himself better, and Paul's need for self-control gave him his...

But John believed that flashbacks speak better rather than a lousy narration. Shifting those thoughts away, his eyes bore into the back of his love. It was as if the lad wasn't breathing, just laying down on his side, uncurling himself as time passed. Placing a hand to support himself, he lifted his torso to have a glance at his love's face that had tear marks on his now dry face. He rubbed a soft cheek with a thumb

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