Phase 2: Secrets of the Troupe

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This Phase takes place around the same time as Signals of Infection. This time, we follow the runaway kid Seven, and the Grimmchild. Seven stumbles upon the nightmare lantern, and upon lighting it, he finds his was to Dirtmouth. He is then tasked by the Troupe Master Grimm to partake in a ritual for the Grimmchild. He must find flames, and feed them to the child, and come back once it is full. But as Seven wanders deep into Hallownest, he finds out many secrets that were hidden about Hallownest, and the Grimm Troupe itself. What will he do with this knowledge? Only he can choose.

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