Air jumper

23 0 0
                                    

Descreption: the air jumper quirk makes the user able to manipulate wind and weather, the user normally put a level behind the manipulation streghts. The user is also able to make a shield and have an unknown power named Emrald power, how it works nobody knows.

Usage: this Air jumper quirk is an emitter quirk with a hint of transformation quirk in, this is due to the wings that appears out of nowhere. The quirk is used by the users hands as they say which level they want to use, the user has a limit time to use the powers on, but nobody knows what time it is. The emerald power hurts the user at times, much like electrofiction the user will lose some braincelles, but these brain celles are normally what makes the user calm.

Weakness: the quirk run on a reactor that can be depleted with too much use.
Exspecielly if the user is still a kid, the Emrald Power sometimes causes the user to go unconscious or feel severe pain.

Name of superpower:
Emerald wings explosion- this power allows the user to fly in high speed and make a double attack at extremly high amount of power.

Air jumper lv. 1 (double impact)- this power makes the user able to create double wind blasts, meaning the user shoots them out of their hands.

Air jumper lv.2 (action impact)- this power makes the user able to create a hygge burst of wind, this wind can stop a forrestfire.

Air jumper lv.3 (sensor)- this power makes the user able to find camuflaged targets using wind, this power makes the user able to find invisible things too.

Air jumper lv.4 (tornado mode)- with this power makes the user able to create a wind shield, which stops and redirects all projectiles. The user is able to create a shield for more than just the user, the user can make a shield that shield up to 20 people and 90 at the limit.

Air jumper lv. 5 (tornado)- this power makes the user able to create a huge tornado that can lift even the stronger villian up from the ground, this makes the user able to create enough dust and wind to stop a fire.

Air jumper lv.6 (z-binder)- this power allows the user to retrain target with the wind, even the size of buildings, but the user is also able to reverse the flow of a waterfall.

Air jumper lv. 7 (hypersonic) this power allows the user to fly at Hypersonic speeds and move incredibly fast and give his punches a massive strength boost.


Ideas for pro heronames: Air Walker, walking on air, the air jumper, the wind, wind Walker, wind talker.

Quirk range: long range

Quirk type: emitter/transformation

S/n the user's eyes turns turqiues When the user uses their power, if Emerald wings are activated the users eyes turns light blue.

A/n: this power is inspired by markoto's powers from the future avengers, but still isn't quite the same.

MHA quirk ideasWhere stories live. Discover now