Kender

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Kender are an altered race of gnome. Transformed and made to be naturally curious and fearless. When I mean curios I mean they are super curious and don't know the definition of fear even if it slapped them in the face.

Traits that come with this race.

You share the same size and weight as gnomes so your pretty small.

Your walk speed is 30 feet.

You have advantage on saving throws against being frightened. If you fail the saving throw you can choose to succeed it instead however you can only use this once per long rest.

You gain proficiency with one of these listed skills. Insight, Investigation, Sleight of Hand, Stealth, or Survival.

As a bonus action you can taunt a creature of your choice that can at least see or hear you. That creature must succeed a wisdom save and if they don't they have disadvantage on all attacks that aren't against you. You can use this a number of times that is equal to your proficiency bonus and regain all uses after a long rest.

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