Halfling

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Halfling spend their days either far from war in peace and quiet enjoying life and the place they stay in or they travel from place to place having a good time.

Traits that come with this race.
Your dex is increased by 2 points.
You can live up to 150 years to 200 years.
You have advantage on save throws against being frightened.
You can move in between spaces with creatures that are a size larger than you.
You can speak, read and write common and halfling.
If you roll a nat 1 on an attack, ability or save roll you can roll again but have to take the second roll.
You are about 3 feet tall.
Your walk speed is 25 feet.

There are 4 subraces that come with this race.
Lightfoot halfling. You can easily hide from anything even being able to use people as a hiding spot.
Your charisma is increased by 1 point.
You can hide even if obscured only if the creature is one size larger than you.
Stout halfling. You hardier and used to the harshness of the world.
Your con is increased by 1.
You have advantage on saves against poison and have resistance to poison damage.
Mark of healing. You are able to use heal spells and enhance medicine to make it strong.
Your wisdom is increased by 1 point.
When you roll a medicine check or use the herbalism kit you can add a d4 to your roll.
You can cast the spells cure wounds, healing word, lesser restoration, prayer of healing, aura of vitality, mass healing word, aura of purity, aura of life, and greater restoration.
Mark of hospitality. Your mark allows you to keep things clean and able to heat, chill and season any food or drink.
Your charisma is increased by 1 point.
When you make a persuasion check, use the brewers supplies or cooking utensils you can add a d4 to your roll.
You know the cantrip prestidigitation and you know the spells goodberry, sleep, aid, calm emotions, create food and water, leomunds tiny hut, aura of purity, mordenkainens private sanctum, and hallow.

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