Luz Azura

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Original Fandom The Owl house

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Original Fandom The Owl house

Luz's bad ending occurs in episode 19 of The Owl House: "Young blood Old souls." In the original timeline, would go on to defeat Emporer Belos, ruler of The Boiling Isles. In her bad ending, Luz failed in this task. As a result, Luz was banished far from the Boiling Isles by Belos, to a place where no one would find her.

Luz has become very unstable since her banishment and is constantly in a maddened state not knowing what is reality or what's a work of fiction. Luz Azura is often switching between a guilt-ridden girl who only wants to go back to her friend's, family, and her Amity, who only wants to be forgiven for what she's done, and a true monster, something that does not care for anything, only for everything to fall into line with her grande of disillusion; she is obsessive and manipulative and will do anything to ensure that no one will stop her from saving her friend and mother figure Eda. Although she is in a constant shift between madness and grief both states believe that they are their idol Azura and are being guided by her as well, with whatever power and strength Luz is able to muster Luz will in the end do anything she can to get back to her friends and family and protect them and finally get her vengeance by killing Emperor Belos.

When the BEF arrived on her island she instantly tried to attack them but was overwhelmed by their powers. Infected She-Ra was impressed with her magic skills and pain tolerance and gave her the option to join them. With no where else to go she accepted.

Powers

* Lightning Glyph: She unleashed the red-lighting which covered her arms and blasted them from her hands, which can electrocuted them. Each bolt of electric energy can have varying levels of severity from a bolt that merely paralyzes an opponent to a bolt that can blast straight through a target.

* Fire Glyph: She can summon a fireball which could either be blue or normal color. the blue fire being far more intense then a volcano in its entirety. This as well allows her to make the air around her hotter than anyone SHOULD be able to handle.

* Ice Glyph: She can summon ice shards and can make them whatever sizes she sees fit as well as change the temperature of the air around her making it far below zero.

* Plant Glyph: She can summon vines or any other plants from the glyph on her arms. She is quite hesitant to use this because it reminds her of her old friend Willow.

* Light Glyph: She can summon balls of light. as well as see in absolute darkness. Likes using this glyph because it reminds her of happy times as well as her friend Amity. Luzura's most notable change is her left eye. It has been changed into an activated light glyph, the first spell Luz ever learned. It is often is found bleeding profusely, being a twisted appearance of tears.

* Invisibility Glyph: The glyph allows her to turn invisible by tapping it, and she uses it to sneak around.

* Blood Glyph: Using the Blood Glyph which is her most "Favorite Spell" with whichever spell she taps on her arms, the Blood Glyph on her back and front hands make sure the spell is summon onto her hands so they won't come out where her arms are at making it easier for her to aim. grants a level of high end regeneration and with much strain can even manipulate the blood of herself and her target(s).

Luz after intense training has become far stronger then she was previously able to easily handle herself in hand to hand combat and if necessary run away. This is expressly important due to the fact that every time Luz Azura use's her glyphs she is hit with a large amount of pain in her arms.

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