Original Fandom: Little Nightmares 2
Mono started out as a kid trapped in a cruel world who would wear a paper bag over his head to forget the world hates him. After an uncertain amount of time, he found a cabin in the woods and met his new friend Six playing with a music box. After killing the Hunter, escaping the Teacher, and burning the Doctor alive, they ran into a powerful foe: The Thin Man, and despite their attempts to hide, Six got abducted. Mono rushed to save her but failed and ended up having to run away. After a difficult chase, Mono got hurt in a train crash, once he got back to the surface the Thin Man appeared ready to abduct him too, but tired of everything, he kneeled down and took off his bag. Once he did, he got up and fought back against the Thin Man with his own powers.
Soon after three telekinetic hits the Thin Man is defeated and fades away. Finally victorious, Mono uses his power to move the Pale City to the Signal Tower to save Six and (probably) destroy the Transmision, after entering he follows a tune that resembles the music that Six's music box played. He finds Six, but in a monstrous form, and in order to save her, he had to break her music box. After struggling through that, Six and Mono sprinted to escape the Tower before they were trapped inside, unfortunately, he was slower than Six and narrowly escaped the crumbling path. At the last second, Six betrays him, leaving him to rot and escape by herself. Mono, broken by the betrayal of his only friend, had no other choice but to sit in a chair on a pile of grotesque flesh, and when he does, the walls of eyes and flesh start to close in on him and before he was crushed, he suddenly woke up in a room, all he could do is just sit down defeated. However, unlike the normal ending where he grows up into the the Thin Man, he is rescued a couple of weeks in by a certain extremist who also shared his pain and saved him from his hell.
Power
Throughout Little Nightmares 2, even before Mono unleashes his powers, he shows some incredible skills:
*Unlimited stamina: Unlike the protagonists in previous installments, Mono has unlimited stamina. This allows him to run as far as he can without getting tired.
*Weapon proficiency: Unlike other children in the universe of Little Nightmares, Mono is able to wield weapons to either defeat small enemies or dispatch obstacles. The weapons may vary from a twig to an axe.
*Signal traversal: After Six is kidnapped by the Thin Man, Mono is able to travel from one television to another. This would help him to traverse through the Pale City to reach the Signal Tower.
*World bending: Shortly after Mono defeats the Thin Man, he starts to bend and distort the buildings around him. With this supernatural power, he is able to move himself to the entrance of the Signal Tower without moving his legs (this could also be tied to Telekinesis).
*Soul absorption: If Mono explores the hidden places, he can find Glitching Remains which he can absorb which causes some flinching.
*Time manipulation: Unlike the other powers and abilities, this one was never shown with Mono and was actually shown by his future self, the Thin Man. The Thin Man has the ability to slow down time around him while remaining unaffected by this alteration himself, causing any people or objects in his environment to slow down. He also can use this power to fast-forward himself in time, giving him the illusion of teleporting despite actually just walking to his intended spot.
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