Name: Mario Miyamoto
Age: 17
Looks Before Reincarnation:
Looks After Reincarnation:
Abilities
Power-ups: Mario is able to access any power up that has appeared in the games through his imagination. Though there's a 1 minute cool down for every power up he uses.
Superhuman strength: Mario possesses superhuman strength that he can use to destroy blocks or lift enormous objects.
Superhuman Durability: Mario is capable of enduring great impacts and getting hit by someone with superhuman strength.
Superhuman Stamina: Mario can maintain continuous physical activity for an indefinite time.
Superhuman Agility: Mario has shown to also have superhuman jumping abilities along with other expert acrobatic skills, i.e., flips and flexibility.
Martial Arts: Mario's style of martial arts is mostly jumping, but other than that, Mario also punches, kicks, leg sweeps (as shown in Super Mario 64 and the Super Smash Bros. series), and can grab and throw things high and far using his brute strength.
Super Jump: A more powerful version of his jump attacks where he jumps up incredibly high and comes down multiple times. He has a stronger version of it called "Ultra Jump," which is more powerful and can hit multiple enemies one after another.
Super Jump Punch: In the Mario series, Mario can jump to break blocks, jump on enemies, and grab coins. In the Smash series, he uses it to punch opponents when jumping or to recover as an up-special move.
Mario Tornado: Mario jumps and spins his body simultaneously like a tornado to K.O. opponents in the Mario series. This is a special move in Super Smash Bros. and Super Smash Bros. Melee, where he only spins and gains height while repeatedly pressing the down special move button. In Super Smash Bros. Brawl and onward, this move is his down aerial move.
Cape: In Super Mario Bros. 3 and Super Mario World, Mario obtains a cape whenever he grabs the feather power-up. He can fly or spin it to K.O. enemies. In the Smash series (with the exception of Super Smash Bros. 64), he uses this move to turn opponents towards the opposite direction and deflect projectiles. This is his side special move and does not make the enemies flinch.
Pyrokinesis: While Mario used to need the Fire Flower to use this power, he was trained by the Fire God to use some mild form of pyrokinesis without it.
Fire Brand: A close-ranged attack, it charges up a large fireball that blows up in the enemy's face. The Firebrand is a techique learned by Mario at Oho Oasis from the Sun God in Mario & Luigi: Superstar Saga.
Fireball: Shoots a fireball from his hand.
Fast Fireball: Faster and fires in a straight line, though weaker than his standard fireball.
Fire Orb: Shoots a series of fireballs rapidly at a single enemy, it's much larger, stronger, and slower than a regular fireball. It's incredibly slow and disappears after a few seconds, the upgraded "Super Flame" to rapidly fire larger, stronger fireballs, and the more upgraded "Ultra Flame" rapidly fires even larger, more powerful fireballs at a group of enemies.
Final Smash: Mario Finale: Requires a Smash Ball to use, it launches a powerful two-streamed fire blast that expands as it moves. If enemies fall into the center of it, they will travel off with it; it also slows down the opponent, making it harder to dodge/get out of.
(I'll expand and make changes to these abilities and how they function for this story. So yeah.)
Jumping: Can jump very high and leap long distances. He knows many kinds of jumps:
Long Jump: Allows him to leap long distances after a running start.
Wall Jump: Kicks off walls repeatedly to get greater height with ease.
Power Squat Jump: Charges up power by squatting for a higher jump.
Backflip/Somersault: A high backflip to land on high platforms.
Double Jump: Jumps a second time while in mid-air for more height.
Triple Jumps: Three consecutive jumps for greater distance/height.
Handstand: Jumps onto his hands and walks along on them, allowing him to kick away hazards falling on top of him with his feet.
Jump Attacks:
Stomp: Jumps on enemies to do damage, though it doesn't work on spiked or flaming enemies.Ground Pound: Jumps up in the air and smashes down onto the ground.
Spin Jump: Spins while jumping on shred through blocks and enemies.
Dive: While in the air, will dive towards the target from above.
Rolling: Tucks himself in and rolls around like a ball continuously. It can help him get through small/cramped/low ceiling areas much faster. He can also roll into/bowl over enemies and can be used to break open crates and quickly gain distances.
Toon Force: Mario has displayed some levels of Toon Force, the same ability that allows characters like Bugs Bunny, Popeye, and Michael Jordan to walk off usually very lethal injuries. He's been crushed flat, burned in lava, exploded point-blank, breathed in the vacuum of space; pretty much anything.
Weapons and Equipment:
Brush: Broadly similar to rollers, brushes feature the same style of swinging the weapon to flick splashes of ink and the ability to push them along the ground while moving to create a trail of ink, although they possess less ink concentration and a much thinner trail respectively.
Ultra Hammer: Forged by two Master Blacksmiths, the Ultra Hammer, combined with Mario's mighty swing, can break solid bricks and can be charged to have a more powerful swing.
Hat: Mario's hat is a form of defence; without it, he will take double damage.
YOU ARE READING
Reincarnated As The Mario Bros. In a New World
AcciónAfter suffering an unfortunate demise in an unforeseen accident. Two brothers find themselves reincarnated years later in a time where humans no longer exist 10,000 years into the future. Join Mario and Luigi throughout their adventures in Splatoon...