Breath

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Known Breath Players: John Egbert, Tavros Nitram, Rufioh Nitram, Polypa Goezee, Bronya Ursama, Barzum Soleil

Those guided by the Breath aspect are those who allow the wind to take them wherever they blow, not being constrained by the chains of responsibility or society, and instead taking their own path towards the freedom of being themselves. Breath players are very independant, preferring to do something by or for themselves. Because of this, they may end up doing a group proyect all by themselves, or get distracted doing something else, ignoring the proyect entirely. They tend to have some difficulty attaching themselves to a certain responsibility, and will often instead end up doing their own thing. This can make them rather absentminded and irresponsible. Whenever they are responsible, its often because they were just doing what they thought they should do. Breath players tend to underestimate themselves, as they dont really feel responsible for the things they end up helping with. As such, Breath players are basically like early superheroes, doing right simply because it was right.

Breath is one of two aspects related to leadership and the way we interact with others, the other being Blood. Breath is the aspect related to the wind, being very similar to the element of Air depicted in ancient society and popular culture. This association with Air influenced their personality greatly, as seen in the paragraph above. Breath players have the ability to control the wind around them, from the strongest of storms to the tiniest of sighs. John was able to become the wind, and Tavros even showed small signs of exploiting his breath to revive Vriska.

Breath also associated with individualism, freedom, and heroism. They like to stand out, kind of like Light players, but more in a "being unique" way rather than being in the spotlight. As such, they can defy many of their restrictions thanks to their powers. They could control the wind, but they can also control freedom itself, whether their own or of others. This may be a potentially dangerous ability to have, especially in the hands of a more malevolent Breath players. John was able to free himself from the constraints of canon, though that may be because of the juju (more on that later). Tavros was able to finally become the hero he always wanted to be by inspiring ghosts to follow his cause, simply by being himself.

Breath tends to lean towards being a passive aspect, and is more likely to end up on Prospit.

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