This is my version of Subject Delta, Since the original game of Bioshock 2 had multiple endings, I believed it would make sense to include one particular ending corresponding to the class container.
My take on Archer Delta would reflect the Neutral Ending with the choice of Delta choosing to die instead of living on through Eleanor, granting her true freedom from him and rapture.
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Class: Archer.
Qualifying Class(s): Saber, Caster, Berserker, Avenger.
True Name: Johnny Topside.
Alias: Subject Delta/Delta.
Alignment: Chaotic Neutral.
Original Series: Bioshock 2.
Lore: Subject Delta (Symbol: A) is the protagonist of BioShock 2. Delta was the first successful Big Daddy subject bonded to a Little Sister. He has a Delta symbol on his suit, which is the fourth letter in the Greek alphabet, signifying Delta was the fourth counted test subject taken from Persephone for Alpha Series conversion at Fontaine Futuristics. Delta is also a symbol commonly used in mathematics to
represent change or variation.
Summoning Relic: Delta's Helmet.
Parameters-
Strength: B.
Agility: D.
Endurance: A+.
Mana(Prana): C.
Luck: E.
NP: EX.
Class Skills-
*Independent Action: E- - -: is the ability to remain independent even when rejecting the Magical Energy supply from one's Master; the ability that allows for action even in the absence of the Master.
The ranking of this skill allows the servant to remain in the world without a supply of mana for exactly 8 Hours.
However Delta gets three demotions of this particular skill due to the core aspect of his legend, As a Big Daddy, he's not supported to remain away from his assigned little sister for an extended period of time due to built in biomechanics that would cause him to die or go mad from being away from his daughter 'Eleanor'
During his time to get back to Eleanor's side, he periodically suffers damage to his body by being away for so long as such, when summoned to his master, if the contract is cut off or Delta isn't being fed any form of mana, he will take periodic damage which can't be negated until he returns to his master and restore the contract to continue to exist in the modern age.
*Magic Resistance: E: grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether.
Cannot cancel spells, but magic damage is reduced somewhat
Delta has absolutely no resistance to any form of magic as the world that archer comes from does not possess magic yet has a scientific created form that mimics the power of magic through genetic manipulation, mutation and reformation, they were called Plasmids in Archer's world and anyone is able to gain a plasmid by injecting the serum into their body.
Delta is not immune to any of the effects from Magic but having fought against them during his trek through Rapture, he has been summoned with a form of reduced damage from modern Magecraft.
Personal Skills-
*Delta's Armory: B : This skill allows Archer to have access to the weapons he used in his quest to return to Eleanor's side, all of which he has used to fight, defend and kill the denizens of the underwater city of Rapture.
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Fan Made Fate Servents.
General FictionCome One, Come All! Come see Fate Inspired Servants from characters from all across Time and Space! All not constrained by the premise of Earth! Heroes and Villains all across the stretches of time, now all is seen etched on the throne of heroes. Ca...