Part 28 - Leave it to me

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The vent instantly teleported me to a big room.

Interesting, so this is what something as intimate as a vent can do. If I ever play something like this game again, I should make sure to put a keen eye on vents; other than being opened easily, it can lead to some interesting places like this one.

"Hey, what did the vent lead to?" Emily asked.

"A big room," I replied. "Looks like a lot to explore,"

"The chainsaw man is coming to you," Emily warned. "Either you need to hurry up, or find a way to knock him out. We're on our last lives,"

"Let me see," I said.

I looked around the room, hoping to find something good. Exploration would be after I found a way to knock him out: hopefully, he would be knocked out long enough for me to fully explore the room.

There wasn't anything so far other than blood on the floor - maybe from his previous victims or the members of the organization that he was hunting down. For the latter part, he definitely succeeded since he's still alive, but it doesn't make sense to hunt us down.

Come to think of it, he had the head of a wolf - not a trait that a CIA Agent would have: maybe he failed and got experimented on.

Suddenly, my eye met with a locked safe.

There could be something inside, but I needed to open a lock: something that a lockpick could do. The only alternatives would be something like a hairpin or paperclip, but I had none of those.

"Any luck?" Emily asked.

"Some," I replied. "There's a safe, but I need something like a lockpick to open it,"

"I saw the note," Emily mused. "His family died to some gang members and he wanted revenge. He definitely didn't fail if he's still alive,"

"Another note, I saw a lot of blood here," I added. "Maybe he buried those gang members somewhere here,"

"That's it!" Emily realized. "Gang members usually have lockpicks because their targets lock themselves in or hide important information behind locks,"

"So...I have to find the bodies,"

"Yeah, that's right," she said.

I remember seeing some curtains that I decided to explore later when I first entered the room. The bodies might be behind those curtains.

I ran back to where the curtains where.

Opening them, I found nothing there - just emptiness. My senses told me otherwise: I was too used to these schemes back in Ninjago. An empty room usually contains more than what meets the eye, especially if it's in some evil lair like this.

I walked forward, the floor pretty creaky.

"This feels stiff," he muttered. "A layman would think it's nothing, but something's underneath the floor in this scenario - at least that's what I learned before becoming a detective,"

So this guy was a detective: I guess there were multiple complaints about this house. The blood only helps explain it more, many people died here: to their families, they would have gone missing, which in turn would lead to multiple reports being filed to the police, everything leading to this house.

I saw a "stomp" option: in other words, I was about to find out what was hidden beneath the floor.

I pressed the button and my character stomped the floor multiple times.

The wood eventually broke, but this also caused him to trip to the ground.

Opening his eyes, he met face-to-face with a skeleton.

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