Chapter 4 (A)

1 1 0
                                    

You choose the thermographic reflection.

You cannot spend thirty years thinking about it, you have to make a decision. You take a deep breath and enter the first door. The room is small and dilapidated. The wooden walls, ground and ceiling give you the impression of being in a hut which had survived big storms. You can smell the rotten wood. You only want one thing: get out of here before suffocating. The click behind you suggests that you cannot go back, but luckily for you the exit door is right in front of you, a few meters away.

This test seems so easy... or at least until you realise that you are not alone in this room. The other guest is slowly slithering towards you, its scales glistening in the dark. Its long hiss, easily recognisable, makes you shudder. The beast is close, way too close. And knowing the game's master, you could bet that this species is venomous. Your brain is quickly analysing the situation. What is the best thing to do against a snake?

What do you do?


You have the knife: continue to chapter 4 (A1).

You do not have the knife: continue to chapter 4 (A2).

Instinct (English version)Where stories live. Discover now