Chapter 4 (C)

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You choose the blurred reflection.

You cannot spend thirty years thinking about it, you have to make a decision. You take a deep breath and enter the third door. The room is small and dilapidated. The wooden walls, ground and ceiling give you the impression of being in a hut which had survived big storms. You can smell the rotten wood. You only want one thing: get out of here before suffocating. The click behind you suggests that you cannot go back, but luckily for you the exit door is right in front of you, a few meters away.

This test seems so easy... or at least until you realise that you are not alone in this room. The other guest is slowly walking towards you, giant black dot in the dark. Its long hairy legs, easily recognisable, makes you shudder. The beast is close, way too close. And knowing the game's master, you could bet that this species is venomous. Your brain is quickly analysing the situation. What is the best thing to do against a huge spider?

What do you do?


You have the knife: continue to chapter 4 (C1).

You do not have the knife: continue to chapter 4 (C2).

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