Companion Dilouge go brrrr

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Headcanons and rambles dealing with Companion dialogue.

So when ya go about switching your companions out, they all got some little quip/comment about each other and what they do. Some of them are more obvious than others, Danse-Brotherhood of steel, X6-Institute, Nick-Detective, yada yada yada.

But...how does Danse know about Deacon and his 'shapeshifting' capability despite them never really ever meeting(as far as I am aware).

This is most likely me looking too deep into this but it has me curious? It would make sense if they all kinda figured each other out and what each of them does if they were around each other. Someone pointed out that Deacon had a head full of hair yesterday but today he's bald, he has this massive stash of clothing and apparel. The others would pick up on it and this makes sense if you keep your companions together.

But for first-timers? For the first time that either of the companions sees each other? I'd like to think that most are pretty much as infamous as the sole survivor. Danse is a Palidan for the brotherhood, Nick is a very well know Detective, MacCready is known for sniping capabilities, and so forth.

Deacon is like a legend. There is a legend that someone in the Railroad can essentially 'shape shift' and blend into anywhere and this would pique the interest of possible the BoS cause then what if they infiltrated the BoS. This would pique Nick Valentine's interest cause it follows the line of the mysterious stranger.

When you go about switching Danse out for Deacon and Danse says that there's something off about Deacon, this is him starting to put the pieces together and when you go and switch Deacon out for Danse, he has it all figured out, calling him out on his "manipulation" and "subterfuge".

This very much veered into Danse and Deacon stuff but it's the best example I could think of. That all your companions are either well known or there are rumors about them.

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I feel like most of the current companion swap dialogue is like the type of conversation ya get when two people just kinda know each other but not a whole lot.

Like it's the second tier of a three-tier system?

The first would be the awkward, passive-aggressive, annoying dialogue. None of them really have spent a lot of time with each other so they all know very little about each other other

Second is what we got now, they all have spent time with each other and have gotten a basic gist of each other, some respect or distaste has been formed or people have almost made up their minds about each other.

The third tier would be like they can manage to get along and their swap dialogue would be playful jabs at each other and comments about how much the person has changed and that they trust them with the SoSu or that they hope to see you both come back alive.

The whole tier system would have to be based on how much time each companion has spent with each other, it would be a slow process too. Ya aren't just gonna slap Cait and Codsworth together for a day and expect to come back to the two of them sharing a pint.

It would be cool if you could take more than one companion with you and have them bond while y'all are out and I will definitely make a post about my thoughts on the companions and more than one being out with you and such but that'll wait.

If any of y'all wanted to make of some of these swap dialogue tiers, I would love to see them. Maybe one day I'll make one.

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I know that it's something that bothers people but I love it when I go to SunShine Tidings where all my companions are and just hear them bicker every time I got over my carry capacity or I pass by them, Yeah it's a jumble of people talking over each other but I find a nice lil charm to it all.

I really do love thier idle chatter.

I just love hearing settler's come up to Preston and thank him, I love hearing Old Longfellow sing, I love hearing Ada talk about the well being of her parts and how they'll hole up, I love hearing Danse go on about another day another assignment. I just enjoy hearing them act like human beings.

It just helps make the game seem a little bit more realistic to me. Makes them feel more like humans beings rather than npc's whosever one goal, to accompany you.

I know it's a lot to ask but what if the companions were given the ability to speak with the others? It could be about the most random of things too, petty argument or deep though-provoking conversations, questions one's moral or why they are the way the are. In truth it would be things like "did you take my box of Dandy boy apples?" or "would you quite messin with my stuff/shit!?".

Preston or (pre BB) Danse would go around talking about thier factions, Piper would be Piper and look for story's. Just dumb random things that they would talk about.

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I'd think that it would be pretty nice if your companions could come up to you ask to tag along side you on your adventures.

Now-there'd have a timer for just how long and how often they'll do it. I'd like to think somewhere between 2 weeks up to a month. In that time span, they can only come up to you one and then ya decide, if you regret their offer then the timer starts over again and it would make sense that you'd lose some affinity with them. I'd also be pretty neat to lose affinity with them if you don't bring them along as your companion for a while(more then a month).

I'd like to think that they all wouldn't come up to you at once but heck, I'm sure they will.

Also once you start to lose affinity with after not taking them along as your companion, there's be an conversation for have. They'll bring into question if ya have forgotten bout them or ya just don't like them any more. This will vary depending on if you romanced them or not.

As someone how loves almost all the companions and wants to take them all with me, I tend to forget to swap them out. I also tend to just straight up forgot who I have with me until they come runnin by my face. I'd like to have a timer/notification that hey maybe it's time to travel with someone else.

Also, this would 100% be something that you can turn off and on in the settings. I know that most don't want a timer in thier face telling them that hey, ya got npc's to take care of.

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Companion swap dialogue between post BB Danse and Nick.

Everything they say is meant to be a playfully jab at each other and isn't meant to hurt either feelings.Out Nick- Swapping brains out for bronze huh? You know where to find me if you someone with some intellect.In Danse- Someone has to do the heavy lifting around here and I don't think you're joints are up to the task.

Or

Out Nick- I'm sure you are already aware of this but keep an eye on that one, they sure do know how to be a pain in the ass.In Danse- trust me, I well aware but I've handled worse so it's no skin off of my back.

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Out Danse- I believe that your skills are better suited for behind a desk, not out in the field Valentine.In Nick- I've lasted this long with only minor injuries, think I can last a bit longer, Danse.

Or

Out Danse- You need to wear better protection, I believe I just watched a piece of your arm fall off. Apparently, Dogmeat loves it.In Nick- Thanks for the concern but I'd rather not lug around a ton of metal, that would be too meta for the people of the commonwealth. Hell even for me.

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