Chapter 19: How to fail to be cannon fodder for one episode– feat. Tokio (Part 2)
" Ouroboros? "
Yugi said softly as he stared at the snake and ladders field at the table. Tokio tapped the table with his fingers lightly and explained.
" Ouroboros the Self Eating Snake. The oldest record of it came from Ancient Egypt. The term has been found across multiple cultures and ancient civilizations. Some ancient historians say that the Ouroboros is connected to a minor snake deity of Egypt Mehen. And there was also a board game from ancient Egypt that was called Mehen. Isn't it interesting? "
Yugi inclined his head. Since his grandpa has told him about some of his travels in Egypt, and his love of games, Yugi was aware of the Mehen and the other ancient board games that came from the country of Egypt.
" So that's why I decided to call this modified snake and ladders Ouroboros. Isn't it very fitting?.. "
Tokio then paused as he notice that Kaiba's expression was getting uglier. His cold blue eyes that were glaring at him were enough to give him shivers.
" Anyway, Kaiba is glaring at me, I should stop the chit-chat and start explaining the rules.. "
For the next few minutes, Tokio started explaining the rules of the game while both Yugi and Kaiba who was standing as a bystander listened to the rules.
All in all the Ouroboros was a hybrid of Snake and Ladders and Monster Duels.
The Rule is as follows:
[ • The two players decide who would be the first to move by a coin toss.
• Each player draws 5 cards at the start of the game
• At the start of the game, both players start with 4000 points
• The level of the monsters decided how many steps can a player have on the board
• The goal of the game was to reach the last square of the board (number 100) but you can also win the game if your opponent's point turn zero while you still have your points. There was also the other way of winning if there is no card to draw, then the one with higher points wins.
• The opponent can attack the opponent's monster on the board just like in the usual monster duel. The monster can be set in attack, face-up defense position, and set defense position.
• The set defense position monster must have its level declared
• In this game, there was a range limit where you can attack the opponent's monster.
° Level 1 monster could attack the opponent's monster if they are in the same spot
° Level 2 monster could attack the opponent monster from the same spot to 1 Square gap
° Level 3 monster could attack the opponent monster from the same spot to 2 Square gaps
° Level 4 monster could attack the opponent monster from the same spot to 3 Square gaps
° Level 5 monster could attack the opponent monster from the same spot to 4 square gaps
° Level 6 monster could attack the opponent monster from the same spot to 5 square gaps
° Level 7 monster could attack the opponent monster from the same spot to 6 square gaps• A player could choose to attack the opponent's monster or not on his turn
• A player can't pass his turn. He/she must make a move by moving his monsters, attacking the opponent's monster, or using a spell card with the exception if the opponent has control of his/her monster
• Ordinary monsters could attack in a row pattern, Warriors could attack in rows and columns while spell casters could attack in a row, column, and diagonal pattern.
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