Alignments Explained

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This page will be relevant in the next chapter so I recommend you read.

Magic Alignments           
                            

Light      / Strongly follows their own rules and code. Inclined to healing and support magic.

Neutral / Acts without bias and prejudice for others since they would want the same. Capable of training different magic disciplines.

Dark.    /  Does what they want at any time they feel like. Inclined to combat related magics.             

Being made of magic these would stand for their "ethics" or how they would make choices and behave based on character. The magic they specialize in has influence over their soul. This standing for what they would consider moral, or their sense of right and wrong. Usually decided by main trait or traits, secondary traits not really affecting them. Alignment can change overtime or with traumatic events. In the case of multiple main traits, it causes a conflict in moral standing that turns to neutrality.

Examples:

Error- Neutral/Destructive

Nightmare- Neutral/Negative

Killer- Dark/Determination

Dust- Dark/Neutral

Blue- Light/Neutral

Dream- Light/Positive

Aster- Neutral/Neutral

  Rather than the classic alignment list I went with something a little different. Their beings made of magic and soul rather than a typical human so they would think and work differently. Let me know if you want me to identify other character's alignment or explain them more in detail. I could do another page with it. If you have any question, put them in the comments. I may decide to do a full Q&A if I get enough support from you readers. I'd be happy to answer questions.

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