Quirk User: Shiro Kurayami
Quirk Name: Apocalypse
Quirk Summary: Allows the user to control both elemental abilities of light and shadow. Being able to harness the energy from the setting of atmosphere/surroundings and also from the user's own stamina.
Drawbacks:
-Causes slight internal bleeding/damage to the user (e.g: Bleeding through nose/ear) and may also cause exhaustion for user that gradually increases depending on severity of over-usage of Quirk.
-Other drawbacks currently unknown
Conditions of Quirk Usage:
-Light Side: Is still usable on normal conditions. But if the user's surrounding atmosphere or vicinity is brighter (e.g: a forest fire), then the Light Side of the Quirk would be more powerful and stronger than the opposite side. If user uses Light Side in a dark area, attacks and moves will get significantly weaker than usual.
-Dark/Shadow Side: Is still usable on normal conditions. But if the user's surrounding atmosphere or vicinity is darker or shadowed (e.g: A shady area without any lights), then the Dark/Shadow Side of the Quirk would be more powerful and stronger than the opposite side. If user uses the Dark/Shadow Side in a brightly lit area, attacks and moves will be significantly weaker than usual.
Abilities: Light Side (Left Side)
-Aegis Shield: User creates an almost impenetrable shield around themselves within their desired radius. Shield is formed with hexagonal panels that create into the shape of a dome that can range out to a certain size/radius depending on the user's ability and stamina/energy. The user may create Aegis Shield around another person that is not close/near their body, but the drawbacks may occur much more faster as it takes more energy and stamina from the user to cast such skill.
-Light Sword: The user summons a long sword made of condensed and controlled light energy. Sword is unable to be dulled but can be broken if the offensive force is too strong for the user to handle and maintain the sword. The sword can shoot out multiple white crescent projectiles at the pointed direction the user desires, the projectiles have the ability of slicing/cutting objects they come in contact with, but will be dispelled/disperse after colliding with the object after a certain amount of time. Light Sword has the ability to be wielded by a person that is not the Quirk user, but it must be accepted/to have consent from the Quirk User that the sword is allowed to be wielded/held by another person.
-Energy Ball: Condensed/Concentrated amounts of light energy in the form of a ball. It is a highly explosive object that may destroy or consume its surroundings once it comes into contact with it. The user will form the energy ball from their palm, or with a certain weapon (for example: Light Sword) or by concentrating their power to the desired body part they want the Energy Ball to be formed at. The user may control when the ball shall explode or activate as well as the size of the ball. The larger the size the Energy Ball is, the more dangerous and wider ranged its effects will be.
-Tentacles: The ability to form/create/summon white tentacle-like forms made with light energy that can be used on both offense and defense positions. The size of the tentacles may vary depending on the user's capability and desire of the size. The tentacles are situated on the tail-bone of the user or may be placed on a certain spot on the ground. Movements of the the tentacles can be controlled by the user for their own purposes (e.g: to block an incoming attack or to attack someone) but Tentacles can move on its own accord if necessary.
-Serenity/Heal: By concentrating their energy, the user may have the ability of soothing a person's negative emotions. Serenity may temporarily calm down the intended person until their own body automatically and naturally calms down. This ability may also have the aspect of putting the target to sleep, depending on the amount of the skill Serenity is put onto them. Heal is the ability of which the user may concentrate light energy to mend/create tissue cells to repair/heal wounds. Heal is not capable of regenerating major or fatal injuries/wounds, but may numb or decrease the amount of danger and harm from the injury.
-Other moves/abilities currently unknown
Abilities: Dark/Shadow Side (Right Side)
-Dark/Shadow Sword: The user summons a long sword made of condensed and controlled dark/shadow matter. Sword is unable to be dulled but can be broken if the offensive force is too strong for the user to handle and maintain the sword. The sword can shoot out multiple black and deep purple crescent projectiles at the pointed direction the user desires, the projectiles have the ability of slicing/cutting object they come in contact with, but will be dispelled/disperse after colliding with the object after a certain amount of time. Dark/Shadow Sword has the ability to be wielded by a person that is not the Quirk user, but it must be accepted/to have consent from the Quirk User that the sword is allowed to be wielded/held by another person.
-Shadow Blast: A ball made up of controlled/condensed dark matter/shadows that can be shot out or thrown. Same as the move Energy Ball, Shadow Blast can also either explode of consume what it comes into contact with. When it hits its target, Shadow Blast will explode outward with a dark aura around a certain radius. Naturally, Shadow Blast is stronger and more explosive/powerful than its light counterpart Energy Ball. When Shadow Blast consumes its target, it can disintegrate/corrode the surrounding vicinity to a certain extent, its abilities are much like the Pro Hero Thirteen's Quirk Blackhole. And also similar to Energy Ball, Shadow Blast can also be formed from either the palm of the user, with a certain tool (e.g: Dark/Shadow Sword) or if with enough concentration, on any other body part the user desires.
-Claws: Giant beast-like claws that are layered on the user's arms like armour made up of dark matter/shadow. The claws do not cover up the entirety of the user's arm/hand, but acts as a sort of layer/armour that is worn on top of the arm. The claws can grow up to a certain size under the circumstances of the ability and control the user has of their Quirk. The claws hold sharp nails/ends that can slice/cut through most things/elements, providing a very lethal and powerful form of offense. Claws can also be used on the defensive mode, by enlarging it to the desired size and using it to as a shield to fend/block off direct attacks.
-Other moves/abilities currently unknown
Quirk User Required Skill-set/abilities:
Apocalypse is a highly dangerous Quirk that is hard to control due to it's unbalanced and unnatural mixture of opposite elements. The user must not only use one side of this Quirk, unknown consequences may happen to the user. The user/holder of Apocalypse are not advised to strain their Quirk Abilities due to many undiscovered dangers of Quirk.Users must train their bodies in both physical and mental to prepare themselves for inheriting/using this Quirk. Inheriting the Quirk Apocalypse requires a suitable level of fitness and mental stability from the user in order to not have any permanent damage to their mind and/or body.
A/N:
Okay so here is the data that will be currently shown to y'all about Shiro's Quirk!Any other new abilities or drawbacks will be soon revealed further on into the story.
-Kuno HikaYashi
7th August 2018 (Unedited)
YOU ARE READING
Unexpected『Shōto Todoroki』
Fanfiction[currently under major editing, please read at risk of changes.] "I heard there's a new transfer student!" -x- -x- -x- Shiro Kurayami is a new admittee to U.A. High School of Heroics, she joins the class of 1-A and is immediately taken a liking to...