A new perk idea.
Pros: immune to bleeding, stronger shoves, can naturally parry with fists, deals more dmg with punches, swings faster, more hp.
Cons, can only fight with fists as melee, slower reloading, finds less scrap.
Ability: spiked assault and blood rush.
Swing a nasty Haymaker at your foes, causes Hemorrhage, Hemorrhage is basically artery for the scavs, deals 15 bleed dmg every 3 seconds for 12 seconds. Blood rush: hold F to attack yourself repeatedly until at 100%, each hit deals 5 dmg and charges you for 7%, after 6 seconds of not attacking yourself you lose charge rapidly, when at 100% enter blood rush, you gain major dmg resistance increases movement speed and your light combo is changed to a rapid combo punch that goes on indefinitely, lasts 10 seconds you can increase charge with kills (parrying dose not effect charge) your punches deal 50 dmg. When charge reaches 0 you are weakened and disoriented.
Stuns are less effective on you while in blood rush
Hidden pro: all melee causes bleeding and your spiked gauntlets have a custom kill animation depending on where the finishing blows lands, (GIVE EM THE OLD DICK TWIST)
Quote: "idk imagine your own here"
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decaying winter Perk And Other Ideas
FanfictionThese concepts can be used in your story's! It's both my brain pumping out shit and a community story, hell you don't gotta credit me I don't really care, make whatever you want and use the concepts as you please.