"Oh, customers have arrived in La Colinne. This is... not from the direction of the capital or Erntal. Could there be a new safety area in a direction I'm not aware of?"
La Colinne was a place where various roads intersected, a key point for transportation.
I know the direction of the capital, and I'm aware of the Erntal direction where I once saw off Blanc. Along the road heading in neither direction, there is probably a newly established safety area set up by the administration.
Once I have some spare time, I should send someone to confirm the location.
I'm not sure if individual players can conquer the newly set safety area dedicated by the administration. Even if it's not possible, surrounding the area with creatures like treants and insects might make it possible for players to hunt there.
However, if I were to do something like that suddenly, it might reveal our involvement with the players, and I might get scolded by the administration, so I won't do it.
Since there were no posts about meeting up or similar on the recent thread on social media, these appearing players are not a hastily formed party matched up through the system, but rather members who usually act together.
"At this timing, they probably just entered the dungeon for the first time. Attacking a ☆3 location immediately indicates they must be confident in their skills."
Due to difficulty adjustments, some time has passed, but it's still too early for them to appear after peering into other ☆1 or ☆2 areas. Transferring to the newly created safety area is supposed to be one-way, so it should not be possible to transfer to another location from there. If that were possible, it could lead to easy long-distance travel between countries, posing a threat to the in-game economy that the administration is concerned about. I don't think there's any loophole.
"Let's have a look at their skills."
However, if it's a party with a certain level of confidence, they should be somewhat advertised. These players of this rank should enjoy the hunt and death respawn enough to feel it as a positive balance.
While the difficulty is higher than when dealing with beginners in the Great Liebe Forest, we have invested significantly in experience points. We should be able to handle it.
The party of five consisted of one tank warrior, one warrior with a spear, one archer, and two magic users—balanced to the extreme in terms of adaptability.
However, balance is just a label, and in actual combat, the front line feels somewhat thin. If there are two magic users, adding one more front liner would be better, perhaps reducing the archer for better survivability.
The party advances through the forest with the archer leading.
Occasionally damaging the surrounding trees, they gradually move deeper, wary of traps and ambushes.
It seems the archer is also acting as a scout, clearing bushes and small branches while being careful not to catch on the clothing of the magic users. They are quite an experienced party.
Unfortunately, there's almost no significance here.
There are no traps set up, and the damage to the tree trunks is probably for memorizing the entry route. Most of the trees are actually treants, and their wounds will heal in a few minutes. The cut branches will also recover due to automatic regeneration. The bushes are probably ordinary plants, so they are not entirely useless, but that's about it.
"Oops, small magical creatures. Probably mice. For a ☆3, they're quite small. I think they're on par with the rabbits from the beginning."
"I'll handle it. I want to save arrows."
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The Golden Experience Point [Part 1]
AksiJobs, hobbies, lifestyles-the world has advanced to a point where nothing can be separated from VR anymore. And now, a VR game was released using the most cutting-edge technologies; its name was "Boot Hour, Shoot Curse." Our protagonist had no choic...