Sugaru gave birth to a new Queen Vespoid and we entrusted the Teur Grasslands to her. Without giving additional experience points or conducting training, if it's a ☆1, that level is sufficient.
While giving various potions to infantry ants and engineer ants, they are mass-produced and released throughout the grasslands. During the cooldown of [Birth], Sugaru has the ants summoned to maintain the situation. The plan is to withdraw once the new queen's rule is established.
If the boss area is treated as a separate field, the difficulty will not change as long as Rare is in this hall. There are no noticeable posts about it on social media so far, just warnings from beginners who have been wiped out.
"But wouldn't changing the dungeon specifications without any change in difficulty create suspicion?"
Temporarily changing the difficulty during dungeon transformation might add some realism. Sugaru went out to the grasslands.
"...Alright, players who have posted on the forum are already reacting. As expected, it instantly became ☆5. That confirms that only the boss area is treated separately."
The results were immediately apparent. Currently, Teur Grasslands is highly popular. Quick responses are good. Additionally, contacting Blanc, Sugaru informed her of the possibility of changing difficulty and requested permission to take Deas out of the Lord's mansion.
The attention on Erntal is also high. Due to the recent presence of a "wandering boss", it has become popular as well. It seems that when a wandering boss appears, the difficulty temporarily increases to ☆4, and it can be known immediately. Even if it's known immediately, if they're not in some town, the teleport list can't be seen, and there's nothing to be done inside the dungeon.
Regarding the unusually strong players, Deas reported that they were individuals wearing armor made from Adama-something. Since it exists in the continent's veins, it was known that someone would find it someday. It's earlier than expected, but it's unavoidable.
If the confirmed Adamant equipment is still in small numbers, there's no need to go that far. Updating Adamants can wait until the players' standard equipment becomes Adamant equipment.
"...Does Erntal have a dedicated thread? I'm a bit envious... Oh, there's one for La Colinne too. I guess it became too much to handle in the general thread.
There's also the old Hiers capital. No one has come yet, but... It seems the lowered difficulty is known."
Despite having no internal information, a thread has been created for the old Hiers capital. From a glance, it's already mentioned that the difficulty has been alleviated, and concurrently, a calamity has appeared in Teur Grasslands, leading to the conclusion that the absence of calamity has lowered the difficulty.
However, fearing the unknown calamity's return, players who are still hesitating to attack haven't appeared yet.
"It's a matter of time. If we keep it at ☆4 for a few days and observe, someone will come.
Now, Erntal while Deas is on a walk... The difficulty hasn't changed after all. In that case, it's possible to turn other people's dungeons into farms."
I waited for a while while checking the forum for updates just in case, but there were no reports of any significant change in difficulty.
If I leave it alone for too long, Deas might encounter players. I'll contact Deas and instruct him to return before he's found.
If Deas is discovered by players, it would ruin the excitement of having him appear as a wandering boss whose actions can be predicted due to the change in difficulty. It's supposed to be a new topic of discussion.
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The Golden Experience Point [Part 1]
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