In accordance with Rare's instructions, the Adamant Scouts deployed on the battlefield silently approached from behind to avoid detection, swiftly beheading the wizards. It was all about critical hits. Humanoid races are disadvantaged due to their easily identifiable weaknesses, but they compensate by easily enhancing themselves with equipment such as weapons and armor.
Despite infiltrating the enemy territory as a group, there was little vigilance towards the rear. To prevent this, they attacked only from the front or, if at all, from the sides, starting from the Royal Capital's main gate.
Regardless, the Adamant Scouts harvested players' heads like picking cabbages.
To avoid increasing the difficulty, the number deployed was kept to a minimum, matching the opposing wizards in number. This allowed them to execute a surprise attack on all of them in the first strike. In other words, the wizards were wiped out in the first attack.
When the vanguard and enemy scouts sensed them, the Adamant Scouts had already disappeared into the alleys. Whether their scouting abilities were superior to the players or not remained unclear, but at least evading opponents who only guarded the front was easy.
The front-line players who lost their wizards were now vulnerable.
The vanguard's weapons were ineffective against Carknights, and some were even backup weapons.
If the Carknights had the leeway, they were instructed to prioritize destroying the equipment of surviving vanguard members.
It didn't have much deeper meaning.
Players who had teleported to the Royal Capital had no nearby towns to recover their equipment. Rare was interested in seeing how they would recover after losing their equipment.
"...Confirmed that players' followers can infiltrate the safety area. It seems they cannot take hostile actions. By infiltrating followers into the safety area for teleportation to the Royal Capital, we can create a makeshift town, which might develop and prosper."
As a side note, Rare was also interested in experimenting with creating an area for artificial monsters.
They planned to create a town-like area in the safety zone near the Royal Capital, with a rocky area and a forest beyond to attract players. The rocky area would feature Rock Golems, and the forest would have Treants.
The difficulty of the small fry would be kept around ☆1 to ☆3 to cater to a wide range of players.
"It's not an official dungeon, and the difficulty won't be displayed, so it'll be a bit tricky, but it should work."
If someone were to be entrusted with this project, Kerry would be the most suitable. Specifically, it would be Gustav, who was under Kerry.
He introduced himself, even including the name of his trading company, in the introduction to his lord's lord. It must be of a considerable scale.
It would take time for people to gather in the town of Rifure. If he could delegate the business there to his family or subordinates, Gustav would be tasked with launching the town here. If the results were favorable, he could become the ruler of the new town, a lord in both name and reality.
Rising from a merchant to the lord of the adjacent area to the Royal Capital was an extraordinary success. He seemed pleased to become a noble and would likely be enthusiastic about taking on the role.
"Your Majesty, the last invader has just been eliminated."
"Oh, is that so? Well done."
Since she was lost in thought towards the end, she hadn't paid much attention, but she returned to his senses at Ominous' report.
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The Golden Experience Point [Part 1]
AçãoJobs, hobbies, lifestyles-the world has advanced to a point where nothing can be separated from VR anymore. And now, a VR game was released using the most cutting-edge technologies; its name was "Boot Hour, Shoot Curse." Our protagonist had no choic...