Chapter 160: "Golf Club"

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The interior of the building, I don't remember which town it was, but it doesn't seem much different from the mercenary guild I visited during the closed beta test.

However, there is an unusual atmosphere.

The cause is the players. Those who enter the building and head towards the back room are still fine, but the problem lies with those who stand still in the lobby, staring into the void. They are definitely dangerous individuals.

"...Could it be that they're watching the forum right now? Does it look like that to others too? I need to be careful."

I came to the mercenary guild to catch a suitable player and inquire about the location of the teleportation service portal.

But it doesn't seem necessary.

After all, that back room looks suspicious.

I had vaguely thought it existed somewhere independently in the city, but it seems to be inside the mercenary guild.

Thinking about it, players who are combat-oriented and have business in dungeons would likely visit the mercenary guild, so it makes sense.

But if that's the case, I'm curious about how the NPC working in the guild perceives this.

Since teleportation is a one-way process, players who enter the room will never come out again. To put it mildly, it's nothing short of a ghost story.

I decided to casually—or rather, directly—ask the middle-aged man at the reception counter.

"Excuse me, may I ask something?"

"Yeah, what is it?"

"I want to teleport to a dungeon. Do you know where I should go?"

"A dungeon...? Oh, the monster territories. In that case, go through that door at the back. There are others like you going in with those guys. Just follow them."

"Thank you. But what exactly is the principle behind teleportation?"

"I have no idea. Rumor has it that it's the same principle as that storage facility or something. Beyond that, I don't know anything. Someone said it's similar to a special skill for storage, but apart from that, who knows?"

So the term 'teleportation' is casually accepted. It seems like an unknown technology, but people just ignore it because they can't understand it.

Unknown principles, like the player's inventory, are already present, and they are accustomed to things like bizarre ecology of monsters and mysterious skills.

However, the mercenary guild seems to have a headquarters.

I'm very curious about how they communicate with the headquarters, how they coordinate with the headquarters and other branches, but it seems futile to investigate.

The fact that there is no dedicated thread on the forum probably means that someone tried to investigate initially but failed. Perhaps there is an answer in the "frequently asked questions" section, saying something like "We cannot provide an answer".

Or maybe there is no actual headquarters, and a dedicated AI prepared by the management controls a dedicated avatar, claiming to be from the headquarters, and communicates directly with the branches, as in the case of this update. It could be a scam.

Anyway, the teleportation device is in the back room.

I decided to go there immediately.

I thanked the middle-aged man at the reception and headed towards the back room with Rare.

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