The adventurer returned to the town and immediately slew another group of large goblins.
Being attacked by goblins was a common occurrence. This meant that the one in the mansion earlier was indeed not the boss.
Since entering the town, the encounter rate has been low compared to the difficulty level. Perhaps it's difficult for mobs to find Rare, who acts alone.
Not only facing the inconvenience of being attacked by a large number of enemies like the other day, but also being infiltrated by a player with excellent stealth skills is troublesome.
Now, the focus is on finding the location of the goblin boss.
If the previous goblin wasn't the boss, then the boss must be hiding somewhere else.
If it's not in the town, it can only be in the forest. There's no need to wait foolishly in the dungeon being attacked.
If the boss controls multiple dungeons like Rare, it would be wise to wait in a different location than the attacked dungeon. In the case of Neuschloss, strictly speaking, both the forest and the town are considered a single dungeon. Still, drawing attention to the town while hiding in the forest makes sense.
"Shall we head to the forest?"
As a guide, Rare summoned a bird and sent it flying overhead. Confirming the direction of the forest, it guided them forward.
Although Rare entered from the south side of the town, the forest was on the north side. If the safety zone is in the south and the forest is in the north, considering the entire area as one block, the deepest part would be the forest. Even players other than Rare might consider the possibility of the boss being in the forest. There's no reason for goblins to live in the town just because they control it.
However, players would find it more convenient to have the lord's mansion as their base.
Rare considered the lord's mansion as the boss area because of the possibility that the boss could be a player. If considered a wild boss, they might have headed straight to the forest from the beginning.
The goblins appeared from the forest. So, it's reasonable to assume that the root of all evils lies in the forest, and the boss is likely there.
The low encounter rate may be because the town is not essential for the boss in this area, or simply because the number of minions placed in the town is low.
In any case, going to the forest should provide clarity.
Passing through the heavily deteriorated north outer wall beyond the south side, Rare exited the town. It was covered in thick fog outside. Beyond the fog, something like a forest could be faintly seen.
"It's too close from the town to the forest. Building a town in a place like this is absurd. ... Maybe the forest spread after the town was constructed."
Alternatively, monsters might not come to important facilities like the town roads, so they built an outer wall as a breakwater and then created the town inside. Checking documents in the lord's mansion's office or study might reveal information about that, but it's not worth spending time to know.
Carefully walking through the mist, Mare's summoned bird returned. In this fog, aerial reconnaissance is not very effective.
It's just a desolate area. Because of the fog, the sunlight is poor, and the weeds growing sporadically are low. There are no small fry around since it's an open area where one can't hide.
However, Rare remains cautious.
In the previous event, undead were initially emerging from this forest. Although Rare has fought Sieg's undead in the Teur Forest before, undead occasionally crawl out of the ground. It's not certain that it won't happen here.
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The Golden Experience Point [Part 1]
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