Chapter 149: "However, no one came"

11 0 0
                                    

"This doesn't look good."

In any thread, the reactions are not particularly favorable towards the previous post.

Some players are pointing out the simultaneous posting in multiple threads, labeling it as trolling. In this situation, the likelihood of new players appearing here seems low.

Back then, many players, even those considered top tier, gathered in response to Wayne's call, likely because it was during a 'global' event. Firstly, the penalty was relaxed during that time, which was significant. In a game where the fear of death increases with experience points earned, veteran players need to be cautious in their approach. The temporary abolition of this penalty during the event probably had a considerable impact on the situation.

In addition, there was a festive atmosphere due to the large-scale event. The game itself is already extraordinary, and this event added another layer of the extraordinary. Simply put, the mood was easily influenced by such calls.

Now, the current situation is different from back then. Firstly, losing means losing experience points. Moreover, there are no event items—what players perceive artifacts as—making the odds of winning low.

The area under attack is also a low-difficulty dungeon for beginners. From the sidelines, it appears to be a territorial dispute among monsters, and leaving it alone won't directly harm players or human-side NPCs. The only consequence might be that all players currently in battle will respawn, but for those who haven't been playing the game for long, the lost experience points can be quickly recovered. Considering this, it doesn't seem like the damage is worth risking the lives of veteran players who find the penalty severe.

In the worst case, maybe a level 1 dungeon will be lost, or the difficulty level might skyrocket, but there are plenty of level 1 dungeons and others. There's little reason to be fixated on this particular location.

—Those who recognize the value of this city and dungeon may not like the situation evolving.

However, if they can make such calculations, they should know without thinking that the odds of winning are low. It would be a wise choice to cut losses in this situation.

"...The attacks have stopped?"

"...Why?"

"Doesn't matter! What about the forum situation!?"

"Labeled as trolling! Damn it! Can someone help us?"

While waiting, they should organize their positions or strategize, but it seems their top priority is to wait for assistance from higher-level players.

In this game with no clear levels, a character's strength is determined by their build and how they use their hand in combat. Even though the total consumption of experience points can be used as a rough indicator, it's just a guideline. Are these players planning to define themselves as "beginners who should be helped" indefinitely?

<Waiting is fine, but are all these people here really necessary?>

<...If you're alive, you're more likely to make a desperate call, and in that sense, it would be effective. It's not like it's certain that anyone is going to come when you make the desperate call in the first place, and it doesn't seem like anyone is coming...>

"...I thought maybe you were calling for friends to be your reinforcements, but it doesn't seem like anyone is coming? Do you perhaps not have any friends?"

"I-I-It's not like I'm a loner!"

"Hey, don't fall for a monster's provocation!"

Even if reinforcements are expected, there's no reason to keep the players in front alive. If new reinforcements appear, they can simply deal with them again. Since the opponents are players, eliminating them before reinforcements arrive won't make the reinforcements disappear.

The Golden Experience Point [Part 1]Where stories live. Discover now