Three weeks have passed since the implementation of the transfer service.
Though not based on any specific rationale, I have decided to embark on some strengthening, as we have reached the target value set as a benchmark of sorts.
First, I'll focus on enhancing my own abilities.
In the underground basement of the Rifure Lord's mansion, which has become my makeshift room, I sit on the bed and distribute experience points. Mare is still asleep on the bed, showing no signs of waking up.
While it is more efficient to directly allocate experience points to ability values when they are low, as they become higher, it is more efficient to acquire passive skills that increase stats in proportion. These skills include things like [STR Up I]. The percentage itself is not significant, but it often overlaps in most cases.
However, these boost skills are not referenced as "lord's ability values" in skills like [Enhance Follower].
When considering the overall enhancement of forces, even if it incurs some cost, directly manipulating ability values for managerial class individuals is more effective.
But for me, Rare, I will also acquire boost-type skills in addition to enhancing ability values. If a player has grown to this extent, they will undoubtedly acquire boost-type skills, and in the event of a direct confrontation, it's not certain that they will be easily defeated.
Even if that scenario is in the distant future, one should play their cards preemptively. You never know when you might be caught up.
At least in terms of equipment, some players like Wayne already possess items of the same class as me. Although they are at the mercy of Blanc's subordinates because they cannot fly, they should be able to grow more efficiently by making effective use of equipment if they do not cling to Erntal.
It wouldn't be surprising if other players have obtained weapons and armor made from materials like the adamantite metal, or even higher.
Until recently, I hadn't paid much attention to equipment, but as I experienced firsthand, having excellent equipment can give an advantage in battles against stronger opponents.
At the same time, caution is necessary when it comes to items equipped by subordinates. If a subordinate is defeated, there is a possibility that the equipped items will be handed over to the opponent. Therefore, adamantite weapons and armor are distributed only to subordinates of adamantite rank or higher. Carknights have been given weapons made of magical super-hard alloy.
It's generally best for tools to be suitable for one's stature.
"Come to think of it, what is Mithril anyway?"
As far as the current understanding goes, it is lighter than iron, harder than iron, has a higher thermal conductivity than iron, and does not rust.
Compared to something like adamantite, it is much lighter but also more brittle and softer than adamantite. It doesn't rust like Adamantite, but its thermal conductivity is higher.
In summary, it can be considered roughly the same rank. Opinions may differ on whether high thermal conductivity is a good or bad feature.
For example, if Mithril is used for armor, there is a risk of significant damage from fire attacks. If used for handheld weapons, the significant increase in attack speed due to its lightness also means a decrease in the power of each strike.
The sharpness of the Naginata that easily cut through goblins to the bone was not only due to its sharpness but also its weight. (T/N: the Japanese text said the word "Neuschloss" instead of "Naginata" here, but Neuschloss is a city and it made no sense for the sentence, so I'm assuming it's a typo on the author's part)
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The Golden Experience Point [Part 1]
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