The woman with the hood is indeed strong. Moreover, that spear-like equipment is a considerably high-ranked item. It's likely made of Mithril or a high-quality metal similar to it.
However, judging from her speed, I knew that her overall abilities wouldn't be as high compared to mine.
Back when I was a Hobgoblin Great Shaman, I suffered a straight defeat due to the difference in size and standing, but with this Deovoldraugr, I won't easily fall behind.
In spite of myself, I marvel at how strong I've become.
Bambu recalled the beginning of the game service.
*
Goblins are weak.
It's so weak that one might wonder if there are players who choose such a weak race other than me.
However, precisely because of that, the initial experience points one receives are the highest.
Having a lot of experience points means having many choices. In other words, it can be said that goblins are the most free race.
Bambu sought even more freedom and increased his experience points by taking disadvantages with inherent traits. Examples include [Bad Eyesight] and [Gluttony]. Gluttony doubles the rate at which the hunger gauge decreases, but in return, it grants a unique effect depending on the race. For goblins, it allows them to increase the satiety level beyond the maximum even in a full state. Essentially, it's an effect that allows food hoarding. Bambu happily acquired it, considering that despite receiving only 5 experience points, it wasn't a real disadvantage.
He also liked the act of eating. It seemed like a trait prepared just for him. That's what he thought.
However, this game world wasn't so forgiving.
There were hardly any things goblins could eat.
It wasn't a matter of dietary habits but rather a problem of the natural hierarchy.
Bambu couldn't secure food.
The hunger gauge quickly bottomed out, and Bambu died.
Despite starting with a considerable amount of experience points, he lost some because he had more than the minimum guaranteed value that wouldn't incur a death penalty. All that remained for Bambu were disadvantages.
Bambu chose a forest environment for the initial spawn point, but it seemed to be a goblin settlement. There were many goblins around, similar to Bambu, but some of them were corpses. Furthermore, some of those corpses had turned into skeletons. In other words, this settlement had been in this state for a long time.
The reason for the poverty of the settlement was its inability to survive the competition.
In this forest, there were also settlements of higher-ranking hobgoblins. Although it was rare to be killed by hobgoblins, they had a similar diet. If they could eat, goblins would starve.
That's not all.
Near the forest, there was a human country. Many beastmen seemed to live there. It seemed to be a country of the beastman country mentioned on the official site, probably called Pearl.
Humans occasionally entered the forest from that city, defeated goblins, and then returned. The goblin settlement was on the edge of the forest.
Even if Bambu wanted to escape deeper into the forest, it was occupied by hobgoblins. He was cornered.
For a while, Bambu continued to play, defeating small animals for meals and experience points, losing them due to starvation, and repeating the cycle. It was uncommon to starve multiple times a day, but here, it was a common occurrence. Although there was some mercy from the developers, starting with about 10% recovery, it would deplete until something was eaten. For Bambu, that 10% was very little.
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The Golden Experience Point [Part 1]
ActionJobs, hobbies, lifestyles-the world has advanced to a point where nothing can be separated from VR anymore. And now, a VR game was released using the most cutting-edge technologies; its name was "Boot Hour, Shoot Curse." Our protagonist had no choic...