"So this is how [Demonic Eyes] works. Whoa, I'm gonna get motion sickness since I'm not used to them."
Rare had unlocked the [Demonic Eyes] tree when she became a demon lord. After learning the first skill, which shares the name of the tree, [Demonic Eyes], she immediately tried it out. The skill's effect was constantly active; she gained the Demonic Eyes status after activating it, which lasted until canceled. When cast, it consumed a percentage of her maximum MP as a fixed cost, and until canceled she couldn't recover that fixed amount of MP.
Demonic Eyes made magic power visible. "Magic power" refers to MP, but in this game, just like LP, MP recovers naturally. The lore reason for this is that the air in this world is filled with mana. The explanation behind the MP stat is that every character somehow intakes mana from the air, then converts it into MP within their bodies, which is why spent MP recovers a little bit at a time.
With [Demonic Eyes], she was able to see a character's MP, as well as the mana in the air. It looked kind of like there was a pink mist enveloping everything in her field of view. Since the ability to see magic power wasn't reliant on visible light reflecting off objects, when Rare turned it on in this dimly lit cave, it kind of looked like that pink mist was itself glowing. The cave walls didn't have any mana in them, so those were the only places where the mist was thin. Therefore, in places like this cave that were dark or even pitch black, she could still indirectly "see" her surroundings. If she had to describe it to someone else, it would look kind of like a black-and-white film. However, since she had no idea what color anything was, or how much light there was, she did feel a sense of disorientation. And she was only able to see the magic power within the skill's range, there wasn't actually any mist, so her range of vision was limited. Currently, she could see far enough to cast basic long-range attack spells.
Since Rare had so much MP herself, [Demonic Eyes] painted her hands and wings in solid pink. If she really focused, she could make out the individual feathers on her wings, but surely she wouldn't normally need to see in such detail. This was sufficient for use in combat without such effort.
For Rare, the most important thing about this skill was, as stated earlier, that the [Demonic Eyes] effect didn't require light. It was entirely controlled by whether or not the skill was activated, so it could basically be always on.
In other words, even if her eyes were closed, she could still see the magic power around her. Which meant it was possible for her to fight while her eyes were closed. This essentially solved her vision problem. And since the condition for casting magic was being able to "see" your target, this should also be applicable.
Rare hadn't tested it yet, but perhaps via [Demonic Eyes], she could possibly even target magic itself with her spells. Normally, when you wanted to cancel out spells, you predicted the trajectory of the opponent's spell, then cast your own spell along that trajectory. However, perhaps it would be possible to use [Demonic Eyes] to directly cancel out spells that detonate at specific coordinates such as AOE spells.
"Hehehe... I can't wait. This will let me define the meta."
The next skills in the [Demonic Eyes] skill tree were [Enhance Demonic Eyes] and [Link Magic]. [Enhance Demonic Eyes] was very straightforward, augmenting the base skill by increasing the range of the effect and allowing her to designate specific objects to ignore. It was convenient for preventing her hands and wings from obstructing her view, and above all it allowed her to get rid of that thin pink filter generated by her eyelids that colored her entire field of view while her eyes were closed. Another benefit was that it allowed her to change the default color of pink, but she would be ignoring that setting for now. She wasn't really concerned with what color everything ended up being.
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