Combat II - Dilophosaurus

200 0 0
                                    



Roll for initiative - the Dilophosaurus is here, and it's feeling a little spitty. It's okay if the party actually kills this dinosaur because there are two of them (which still leaves one for the movie). This thing has awesome abilities like spitting, which causes blindness. You can treat this like a range weapon! Or like a spell, having them make saving throws to determine if it hits, if they are blinded, and how much damage (pain) it causes them. (Blindness should be temporary though, like if they wipe off the goo it only lasts a minute or two).

Jurassic Park DND One-Shot 5eWhere stories live. Discover now