Chapter seventeen: Mind Space

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~Time Skip~

I glance over at the clock in the top right under my Chakra bar, it reads 5:03. Another day of waking up early. I look to my right where Naruto lays face down, his butt in the air, drool falling from his lips. I sigh and look back at the ceiling, my gaze crossing it over again more times than I care to count.

I didn't feel like getting up and cooking, but what else was there to do? I couldn't do a dungeon. Not in my condition. Or could I? If I entered a dungeon would I have my muscles back? Oh, wait. Mind Space, that's right. I unlocked that, but haven't opened it yet. I should do that.

Mind Space.

My vision sweeps black and then white and all of a sudden I was standing in what looked to be a giant cavern. Stalactites lined the ceiling and 4 paths branching off from the center where I stood, one in front of me, two to a side, and one behind me. Walking over and peaking over the edge reveals stalagmites. Torches hang in lines on the walls and standing torches line each path.

The whole feeling is ominous and rugged, yet comforting. The temperature was warm, slightly humid, and I could hear faint drops of water falling from the stalactites, and bats squeaking and their wings fluttering.

[This is your Mind Space. Time doesn't move here. You can be here for hours only for you to leave in the same instant that you had left. This place will shape itself to fit your desires and has endless possibilities.

You can learn Proficiencies, train, or simply take a break from reality. If you have questions all you have to do is ask.]

"Nice," I whisper, looking around. I choose to follow the first path and walk along as the fire dances along the tops of the torches as I pass. I enter through a big corridor and find the place empty. "Hmm."

Create as I desire, huh? Proficiencies, right. Inventory.

The inventory page opens and I select the leather piece that was in the Yeth book.

[A leather slab with vague and messily written instructions on how to make Anti-Obscurity Goggles. Leatherworker and Tinkerer or Jeweler Proficiencies required.]

I've already got Tinkerer's Proficiency. Remind me what that includes again?

[A set of Tinker's tools is designed to enable you to repair mundane objects. Though you can't manufacture much with tinker's tools, you can mend torn clothes, sharpen a worn sword, and patch a tattered suit of chainmail.

Components: Tinker's tools include a variety of hand tools, thread, needles, a whetstone, scraps of cloth and leather, and a small pot of glue.

History: You can determine the age and origin of objects, even if you have only a few pieces remaining of the original.

Investigation: When you inspect a damaged object, you gain knowledge of how it was damaged and how long ago.

Repair: You can restore 10 duration to a damaged object for each hour of work. For any object, you need access to the raw materials required to repair it. For metal objects you need access to an open flame hot enough to make metal pliable.]

Right.

I glance to my right and immediately a dungeon door appears. It's wooden with a bar window in the top middle of it that was closed, with a large handle on the left of it. I walk forward and enter the room. The door is heavy but opens with ease.

The room is lined with torches, with a workbench in the far right with a lamp on it. The leather piece in my hand flashes and disappears. A flash of light appears on the desk, only to disappear and reveal the leather piece sitting in the middle of it. To the left of the workbench is a shelf with different thread colors, a small tin of needles, and a pincushion. Above that is a shelf with a small vat of glue, and a whetstone. Along the left wall are scraps of different leathers and hides and cloths of all materials and colors.

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