This is kind of just how I headcanon death stuff works:
If you die, you respawn under these conditions:
-You want to respawn
-There is no curse or spell to force permadeath
-You are not too badly injured (For example, in Monster, Python was trying to die this way, the most painful, longest, way)
If you do die, you get a penalty of sorts for a day or two. Here's a list of all the deaths I can think of. If you think of another, or have questions, just ask in comments.
-Being killed normally (By player or basic mobs): Mild fatigue
-Drowning: Shortness of breath
-Fall damage: Weakness of the knees
-Suffocation: Shortness of breath, light crushing feeling
-Starvation: Constant hunger feeling, burning energy quicker
-Burning: Constant dryness feeling, quick dehydration
-Sickness (A lot of times, when you die to sickness, you die permanently due to it being too severe): Coughing, sick feeling, fatigue
-Ender dragon, Nether wyrm, or Worldizard (Will elaborate further at a later date): Feelings of paranoia in respective dimension
-Blown up/Fireworks: General weakness, longer period of "penalty" than average
-Crushed (pretty much anvil): Crushing feeling, fatigue
-Withered away: Weakness, fatigue, wither/wither skeleton hybrids can be easier persuaded to comply to a wither's demands
-Thorns (Enchantment, cactus, and sweet berries): skin is easily punctured
-Lightning: Normally just more severe burning death, but creeper hybrids get charged, and horse hybrids/centaurs become partially see-through as well as lightning being attracted towards them.
-Magic (Commands, certain spells): None, the only death that doesn't have one.
-Falling into the Void: Hearing voices whispering in your ears, Void creatures have heightened instincts.
Some non-Minecraft deaths:
-Freezing: Constantly feeling cold, mostly just very annoying to deal with.
-Overheating: Constantly feeling uncomfortably warm.
-Bleeding: Lightheadedness and weakness.
Other Notes:
-If you die with a broken bone, it still stays broken (except for things like your spine or your skull that would put you in a death loop).
-If you die in the Hub, you are permanently dead, unless a highly powerful magical being brings you back.
:)
Just wanted to put that out there for things to make more sense. Also, I'm saving the other bit of fluff for later. I have an idea for more ZIT.
Bye!
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Hermitcraft One-shots (Mostly Ren)
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