Special stats:
Strength
Perception
Endurance
Charisma
Intelligence
Agility
Luck.Skills:
Charm
Energy weapons
Explosives
Ranged weapons
Stealth
Medicine
Melee weapons
Magic
Engineer
Armor
Instinct.
Special/skill relations:
You have 40 points to invest in your Special, each point will add 3 points to the Special stat's corresponding skills.
(Example: Endurance corresponds to your Explosives,Armor,and Instinct skills)
Also, if you choose, you can invest some special points into a trait.
Traits are perks that grant you a buff with a debuff.
Now for the other Special/Skill correspondence:
Strength: Melee weapons/Ranged weapons.
Perception: Stealth/Medicine/Engineer.
Endurance: Armor/Explosives/Instinct.
Charisma: Charm/Medicine.
Intelligence: Engineer/Medicine/Energy weapons/Magic/Explosives.
Agility:Stealth/Armor/Ranged weapons.
Luck: All skills.
While writing this, I came up with an idea for a zodiac system. The zodiac sign you give your character will apply a skill boost and grant a special ability.
Next part will be on the origins of DND Multiverse's universe. Let me know what you think of the system so far and if you have any criticisms or ideas.
YOU ARE READING
DND Brockverse (a DND fan game)
Fantasíainspired by DND Earth by Smaugthedm, this is my take on it. It incorporates the lore of many different franchises into 1 universe and is set on an alternate version of Earth.