Weapons #1

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Urban Plasma rifle

Damage: 12Damage type:EnergyAmmo cap:12Ammo: Microfusion CellAP cost: 8AP reload cost:4

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Damage: 12
Damage type:Energy
Ammo cap:12
Ammo: Microfusion Cell
AP cost: 8
AP reload cost:4

Background: Originally developed by Reppcon after the mass production of microfusion cells, the urban plasma rifle traps hydrogen from the air using the ports on the side to siphon and contain it within the chamber. The Enclave had obtained a stockpile of prototypes and modified them to be more energy efficient than their pre war counterparts.

MPLX Plasma pistol

Damage:10Damage type: EnergyAmmo cap:16Ammo:Small Energy CellAP cost: 6AP reload cost: 5

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Damage:10
Damage type: Energy
Ammo cap:16
Ammo:Small Energy Cell
AP cost: 6
AP reload cost: 5

Background: Using Reverse engineered alien technology, the MPLX plasma pistol quickly became the standard issue sidearm for Enclave officers,after a few of the prototypes were recovered from the ruins of Area51,

Service Rifle

Damage:10Damage type: BallisticAmmo cap:20Ammo:5

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Damage:10
Damage type: Ballistic
Ammo cap:20
Ammo:5.56mm
AP cost: 5
AP reload cost:5

Background: The M16A1, it is the standard issue firearm for NCR troopers,due to it's reliability, decent damage and maintenance,along with it's militaristic aesthetic.

AER9 Laser Rifle

AER9 Laser Rifle

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