Orario.
I walked slowly towards the exit of the Dungeon and pondered what I had learned during my descent to the fifth floor. There was no point in going deeper, as that was more than enough to get the information I needed.
After all, I definitely didn't want to leave Morgan alone for too long. Also, my outing had been delayed until the next morning because I'd explored the Dungeon walls and deviated from the direct route.
If I try to summarize the information, there are a few main points. Monsters appear directly from the Dungeon walls and attack anyone who comes from outside. After their death, they disintegrate into dust and then return back to the walls, sometimes leaving behind small crystals or some materials that can be sold.
And it seemed to make sense, I mean, a complete match to the mechanics of the video game, but there was one 'tiny' detail that concerned me.
They had a mind. Primitive, and without a formed soul, but still.
The closest analog to Dungeon would be Tia. And this is not an idle assumption, as the monsters act exactly as Tia's summoned creatures do when using the Sea of Life. They obey their mother's commands unquestioningly, having only just been born, which is exactly what monsters do.
Dungeons are alive and have consciousness. This is a fact, as I could clearly feel the movement of life energy within its walls. And if that's the case, then what prevents it from not dividing into floors, and not sorting the monsters in ascending order, but to place the most dangerous creatures right at the entrance? That would be logical, assuming that the purpose of all monsters is to kill those who invade the Dungeon.
I frowned.
There were too many questions popping up, and that worried me, since the foundation of this world seemed to be STRICTLY connected to Tia. I'd hate to become the White Titan to the inhabitants here, but if they turn on Tia? Well, I've never considered myself a humanitarian.
- "Mr. Archaman!" A female voice called out to me as soon as I stepped through the threshold of the Guild as I left the Dungeon.
- "Hmm? Ms. Tull?" Coming out of my reverie, I asked and approached the equivalent of the front desk, "Do you have a question?"
It was Eina Tull, an employee of the Guild. A rather attractive girl with shoulder-length brown hair, pointed ears, and emerald eyes. Her outfit, or rather her work uniform, surprisingly did resemble that worn by the office plankton. It consisted of flat-soled shoes, long pants, gloves and a vest of the same color, as well as a white long-sleeved shirt and thin oval glasses.
- "I realize I'm minding my own business, but why didn't you listen to me? You have no armor or weapons, and with your first level it's very dangerous to go down into the Dungeon alone." she said rather sternly and with a hint of concern.
Ah, yes. She's also known for being strict and serious. Eina doesn't want her mentees to die in the Dungeon, so she takes a strict teacherly care of them. For the most part, though, it's about the newbies.
What about the level? Of course, neither Morgan nor I are level one. In fact, we don't have one at all. No one in our group belongs to this world, which means they are not subject to its rules, well, not all of them. Tia can create a Familia, but not give Falna.
Essentially, Falna is a sort of identification mark for the gods and a veil of divinity around the soul of a mortal. The body, on the other hand, adapts and therefore gives a boost to strength and ability. In our case, however, a bit of magic and Tia's divinity was enough, and here everyone counts just the way we want them to.
- "I can stand up for myself, Ms. Tull," I shrugged, to which I received a squinting look, "I'm also not stupid. You seem more stern than usual. Is something wrong?"
YOU ARE READING
True Magician
AventureWaking up in the body of a Romani Archiman is acceptable. Getting 3rd and 1st True Magics is nice. Getting Beasts as pets - delightful. The world of DxD is unforgivable. It's a world where some teenagers who aren't even two decades old somehow mysti...
