ideas that might help the Minecraft movie.

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     When I first heard that there were people out there making a Minecraft movie, I didn't believe it for several years. I am still not 100% sure if it isn't just a few rumors floating around. But what I have heard, YouTube being my only source, it isn't going too well. Seems as if they have a jump start problem. With the new director or directors every few years, it doesn't sound too promising. So I thought I might help. Probably no one will end up reading this however, but I may as well post this so at least SOMEONE can read it and maybe share it until it finally reaches the right people. Maybe. So let's just get started already!

#1: community:

It is so sad hearing about a failing movie with such a big fan-base around it. So many people excited or at least willing to help. I think that if the movie directs most of it's attention towards the fans, that like the game, you can build anything.

So first I would suggest you come up with a clear storyline that you know the majority of the fans will like. (Saying 'you' in hopes that someone making the film will read this :)

How would you do that? Well, remember that game: "Minecraft Storymode?" I am not saying you make the game. But do you remember how involved the fan-base was? And how much they loved it? Weeeel, what if there was this book? A choose your own adventure book. Made by a whole team of people, with tons of different, endings, characters, main characters, settings, plots, villains, goals, etc. And make sure that your team itself is mostly Minecraft fans, all with BIG ideas. The crazier and more out of the box the ideas are, the bigger the reaction. And for this step, that is what you are looking for.

So make a book by tons of people with tons of threads leading wherever. I would suggest keep things organized, but I hope you get the idea. And then publish it on something like Wattpad, where people can comment on each page, or even each paragraph individually.

Get the attention of the fan-base. Get them excited. Let them draw the characters and places. Encourage their involvement in the story by setting up little art or fan made stories based in the same universe or something contests. All of this, is only step one.

#2: inspiration:

Once you have the choose your own adventure book out and competitions in play and such, look at all of it. Get all the fan art and print it out or something, set them all together, and look at the color schemes, themes, characters drawn, style, etc. Look at what drew the fans. What made them interested? What did they see in their mind while reading that book? Who did they choose to follow? What was their goal? Which villain did they like the most, and why? Did they like the darker paths? Did they like the more colorful ones? How does everyone view Minecraft?

And of course, how does the fan-base inspire you? What do you, as the people making the film, what do they make you feel? What colors do you think of? What images do you imagine? What epic adventures go on in your mind when you read a fan made story, or see a painting of the world you helped create?

Minecraft is not about what the one person wants. And it never was. That is what made Minecraft so big in the first place. Because Minecraft is endless. So make sure no matter who is the main character, who or what the villain is, or even what the goal is, that the main theme throughout the whole film is: "The world is endless, and your options are limitless."

Take all these things into consideration. Look at everything from the broadest scale possible before narrowing down on a specific character, with specific goals, and a specific adventure.

#3: more in depth character stuff:

And throughout the whole thing, make sure to show 'team effort.' Which in my case means that not everything is relying on the main character. The main character isn't the only one with a brain. Think of multilayer Minecraft, when you and your friends are building a house together. Now, would one person be off in The End killing the dragon while everyone else is sitting down doing nothing but eating pufferfish? No! In a multiplayer game when building a house, everyone seems to find a role that helps but is not them carrying everyone else in a way. One person goes mining, another gets wood, and another kills animals and farms. So it is in a way like a relay race. If one person fails to do something, everyone suffers from it. Long term consequences!

It is also important ho have individual goals for each character. But I am sure that if you are making a movie, that you know a thing or two about that. You're most likely well educated people who have learned all that stuff. And I am just some teenage girl who likes writing books! XD

So, skipping on to voice actors and actresses. I am sure all of you are probably feeling squeemish about making a movie without popular actors/actresses in it. Since mostly it is those people who draw in an audience. But thinking back to inspiration; who is your audience? Who would they know or like to hear? Do you think they would even care?

I would suggest you find people who have a passion for both the game, and fan-base. People like that can be really helpful, persistent, encouraging, and stubborn, which are all traits for a movie like this with this much trouble in it's past.

Find people who want to see the movie succeed. Not just people who will do what they are told and take the paycheck and just see the movie as one of their many little projects.

#4: advertising:

Again, please remember your audience.

So, you have a story. You have hyped up the fans and have drawn them in by encouraging them to not just watch the movie, but be a part of it. So how do you advertise this thing?

You show them how they, the single, ordinary, standard, human being, how much they have influenced the movie. If you had building competitions for sets and stuff while still in the inspiration phase, bring some of those out. Maybe even a few that didn't make their way into the final movie.

Show community. Show and tell of how much the individuals as a whole formed and melded the entire movie. Maybe even have behind the scenes videos where you tell everyone how you were inspired, how looking at the fan-base showed you how the movie should really go. Flatter them if you have to, I don't care! And neither will the fans. But make sure.... Make sure that everyone knows the movie wasn't made by just one guy/girl sitting at their desk and comming up with stuff on their own. Make sure they know that! Community is key.

#5: formation:

Now I am sure you already have a team set up. Probably still trying to come up with a good storyboard. And if not, 👏 good for you, I guess you have no need for my 1,245 words I have written so far. But just to make things clear, COMMUNITY! The life force of your project, should also be the life force for the team. Meaning, have fun! Learn about one another, even if that means you all have to get in one big circle and go around saying your names and favorite color or something. :]

The more you make community the goal in the studio, the more easily the audience can see it on the big screen. Something as simple as a compliment one morning behind stage can change your film. ~~~Butterfly effect~~~

Of course organization is also key. But I am sure you professionals know better than I.

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     So I hope my little rant was at least interesting. If you are not someone who is working on the movie but know where all those people are, sharing the link would sure be nice. I am really excited for a Minecraft movie, and wanted to help out as much as I could. All this info is probably trash, but I figured I may as well write, since I can. I just hope somehow someone reads this. My little 1,441 words here is but a speck of dust in the ever expanding universe. So yeah, byeeee!....... :]

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