Code for anyone who can program

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import pygame# Initialize pygamepygame.init()# Set screen dimensionsscreen = pygame.display.set_mode((800, 600))# Load Sonic spritesonic = pygame.image.load("sonic.png")sonic_rect = sonic.get_rect()# Set initial position of Sonicsonic_rect.x = 400sonic_rect.y = 500# Initialize variables for speed and directionspeed_x = 0speed_y = 0# Set boost speedboost_speed = 10# Set spindash speedspindash_speed = 5# Set spinjump speedspinjump_speed = 8# Initialize clock to control game speedclock = pygame.time.Clock()# Start game looprunning = Truewhile running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False # Get keys pressed keys = pygame.key.get_pressed() # Check if boost key is pressed if keys[pygame.K_c]: speed_x += boost_speed # Check if spindash key is pressed if keys[pygame.K_x]: speed_x += spindash_speed speed_y += spindash_speed # Check if spinjump key is pressed if keys[pygame.K_z]: speed_y -= spinjump_speed # Check if left arrow key is pressed if keys[pygame.K_LEFT]: speed_x -= 5 # Check if right arrow key is pressed if keys[pygame.K_RIGHT]: speed_x += 5 # Check if up arrow key is pressed if keys[pygame.K_UP]: speed_y -= 5 # Check if down arrow key is pressed if keys[pygame.K_DOWN]: speed_y += 5 # Update position of Sonic sonic_rect.x += speed_x sonic_rect.y += speed_y # Slow down Sonic over time speed_x *= 0.95 speed_y *= 0.95 # Fill screen with white color screen.fill((255, 255, 255)) # Draw Sonic on screen screen.blit(sonic, sonic_rect) # Update screen pygame.display.update() # Control game speed clock.tick(60)# Quit pygamepygame.quit()

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