1-3. Metalweaving

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Chapter 3: Metalweaving.

Adam's POV


Nove was walking me through the metal weaving basics, outlining the key focus areas.

First off, all metal weaving arts required Nexus Energy Points, or NEP, functioning akin to mana in other fantasy worlds. However, NEP had its limits. The kid I was borrowing this body from had only a rudimentary understanding of metal weaving, so Nove couldn't delve too deep into the specifics. Nevertheless, she provided me with the fundamentals, enabling me to manipulate a small patch of dirt into a cube that briefly rose.

Don't get me wrong, though. My creation didn't last long. It crumbled back down due to my inadequate metal weaving skills. Nove clarified that, typically, structures would be fortified, but given my current expertise, there wasn't much I could accomplish. The technique I utilized was known as "Base Arts," primarily geared towards moving objects around but it's range is very limited.

Nove's metal weaving knowledge is limited to three basic arts, and to be honest, they're all pretty much useless given my metalweaver's mastery (MV) points sitting at a measly 2.

One of the trio she briefed me on is the Base Arts. It's as basic as it sounds—just moving stuff around. Simple, right? Well, not quite. It's not just inefficient; it's practically useless. Sure, I could yank out a chunk of stone from a rock and mold it into a sword shape, but my weak physique can't handle anything too hefty. Even a heavy dagger would be useless for me.

Sure, I could go for the classic move—spiking enemies with a ground-born spear. However, there are limitations. Base arts require me to be close to the materials, don't make them any sturdier, and leave air pockets, making the structures unstable. In essence, using base arts in a monster fight is like performing a hat trick in front of an armed robber—utterly pointless.

The next two metal weaving arts, however, are the saving grace.

First up, Fusion Arts. This beauty can fuse two materials simultaneously, blending their properties to create a sturdy item. While my skills might not be top-notch for crafting weapons, Fusion Forge Arts steps in to fill the gap.

In a nutshell, Fusion Forge can enhance, melt, or amplify the unique properties of materials. Fusion Arts, on the other hand, combines them to form alloys, and with the help of Base Arts, I can shape the material to my liking. Unfortunately, my immediate options were limited to dirt and stone. Regardless, if I can fashion something usable, it's good enough for now.

Extracting materials proved to be quite straightforward. Utilizing Base Arts, I maneuvered chunks of materials out of the ground, leaving behind cleanly cube-shaped holes reminiscent of those in a survival game I once played. From there, Nove took over, seamlessly transferring those materials into the inner storage. While it would be ideal to learn these processes myself, hunger took precedence over everything else.

"Okay, time to craft a usable weapon," I declared, observing as a chunk of stone and a similar-sized piece of dirt materialized in cube-like shapes and descended to the ground. My plan? To blend the two materials, creating a weapon that's both lightweight and functional.

Even though Nove assured me she would handle the materials in my inner inventory, it was still surreal to witness objects materializing out of thin air.

I crouched down, placing my hands right on top of the cubes, initiating the use of Fusion Forge Arts to heat and strengthen them. Despite uttering those words, the reality was that I didn't fully comprehend the mechanics behind it – luckily, Nove was handling the technicalities.

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