As an Author, and a reader, I know there are some Details I forget from time to time, so I will include a list of details likely to be forgotten.
1: This story is not about just his trials. As discussed in Chapter 1, there is an amulet, soon to be forged, that must be destroyed, for reasons currently unknown to the Reader.
2: The elvish elements in this story are not really relevant, as most of them are names, but there are some details, such as conversational phrases and spells, that would be helpful to memorize. I would recommend memorizing the names of the Council Members, and their translations.
Heruellomornie(Lord or Darkness) - Necromancy: Black
Heruellonarynen(Lord of Fire And Water)- Evocation: Red
Toqohinmunta,(Come forth from nothing)- Conjuration
Gollorelloleilurambar(Magician of The Walls of The World)- Abjuration
Heruevavista(Lord Of Change)- Transmutation: Green
Nimloth(White Flower)- Enchantment:
Heruevafairëindemmar(Lord of The Phantom Mind Picture)- Illusion
Heruellohandë(Lord Of Knowledge) - Divination: Light Blue
Herulepilin(Lord of The Arrow)- Universal: Purple
2.b. Along with these notes on pronunciation
long "aaaah" a = short "ah" é = long "eeeh" e = short "eh" í = long "ee" i = short "ih" ó = long "oooh" o = short "o" (almost like a short "ah") ú = long "uuuh" (almost like a long "ooo") u = short "uh"ai ("aisle") au ("house") eu (British "so") iu ("yule") oi ("oil") ui ("ruin")c = always pronounced as "k" h = pronounced as "h" when placed at the beginning of a word and as "ch" or "k" when placed between consonants; silent in the combinations: hw, hy, hl, hr ng = both sounds are always heard, as in "finger", not as in "singer" r = most be rolled or trilled s = always unvoiced y = always a hard consonant, no matter where in a word it is placed qu = "kw"; the "u" in this combination does not act as a vowelWhen there are two syllables, stress the first. When there are three or more syllables, stress the one that falls third to last. This is true unless the second to last syllable contains a long vowel, diphthong, or short vowel followed by a consonant cluster (multiple consonants side by side), in which case, the second to last is stressed.
Credit to Tolkien and these two sites http://m.wikihow.com/Speak-Elvish and https://quenya101.com/elvish-course/
3. These trials were based on the eight schools of Dungeons and Dragons Magic avocation: Evocation, Abjuration, Conjuration, Enchantment, Transmutation, Necromancy, Divination and Illusion. The Idea was to show how the school work, but in reality, how they work in Dungeons and Dragons, is at level two, you pick one main school to study, and pick two schools (except divination) which you will never learn from. Universal is not an actual school, but instead a type of spell that any magic user can learn regardless of his school. So yeah, I wrote a story section to teach Dungeons and Dragons that broke the very principle of what I was teaching. I win.
The spells that will be reused are few and far, but I would keep them in mind, as if I use a spell again I will most likely not translate it two or more times.
That should be about it.
Sincerely,
Morgan Freeman
YOU ARE READING
The Legend of Saironelloistya [COMPLETED]
FantasyThis story is an attempt by me to blend Science Fiction and Fantasy, while teaching basic elvish and Dungeons and Dragons mechanics of Wizardry, in a created world following after Tolkien's themes. Credit to all those who inspired it, and I hope you...