Afraid Of Something? Keep It Close

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The Mage understands the various stages in slumber. Though he is not talented in realm travel, he understands where he is right now.

It is a managed realm, made to resemble a place in magic that holds fates together. A sky of lightning bolts that weave like webbing. A view below of a world through bent glass that brings a small part into a larger view.

He is astride a large flat disk that balances on a single pole. It can spin or tilt based on how you move and walk.

In the air flies a hungry winged creature that carries up an animal high in the air.

The animal falls down into his arms, a small young animal of teeth and claws. These can grow quite bigger, but has severe talon wounds from the hungry winged creature.

A wounded tender animal in his arms that might grow quite dangerous, but can sometimes bond and become protective all of its life.

There appears a leash or cord that hangs between them. Both of them held by the cord.

The cord permits them to travel on just a part in the center of the unsteady disk. To spin and let tip to see more of the enfolding world. The cord permitting counter moves to restore balance.

When he wakes up from the managed dream, he thinks about the symbolism.

There is a place nearby.

After getting the horses prepared, he whispers some thoughts to the Warrior Woman. Let your horse lead and let him appear to choose the right at every fork in the path. Ignore things I might yell unless I am in front. There is a place I want you to see.

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