Session 3 - Orzhov Vault

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Note: This session was twice as long as our usual session, so there is a lot of content :)

Roll Call: Arazowyn, Dolion, Eliodoro, Kai, Uldin

   The inn the party stayed at for the night has a picture sign instead of using words as literacy in Ravnica is not a guarantee. (An inn with a horse's head on a sign may be known as the Horse Head Inn).

   Eliodoro, being elven and requiring little rest, wakes up early in order to go in search for materials to summon a familiar. He makes it to the bank and deposits two copper onto the giants' tray. Inside he finds a priest whom he convinces to sell him incense at market value. He then notices many people around giving money and blood to the church/bank in order to raise their standing in the guild. He goes over to the knife and offers 1 hp worth of blood by cutting his hand and pouring it into the large shared vat. The priest acknowledges the gesture, but doesn't seem very impressed.

   Eliodoro makes his way back to the hotel and steals some coal from the furnace in his room. He performs the spell and summons an owl he names Bill. (Though the spell does not cause much of a spectacle. Eliodoro doesn't even notice it has been successfully completed until the owl appears.)

   The rest of the party awakes and makes their way to the bank, grabbing a meal at the food truck on the way there. Boh'b greets the group and, with the wave of a hand, summons a ghostly spirit with long ghoulish fingers, a hidden face, and a tail-like lower half. Kinez'j uses her Orzhov insignia to upon the vault which leads deep underground.

   Arazowyn, being Golgarian, usually finds underground to be just as comfortable and natural as above ground, knowing the twists and turns needed to get everywhere. But Arazowyn suddenly gets the feeling of unease, like this tunnel is disconnected from the rest of the undercity, which seems impossible. It almost seems to defy logic in places, such as continuing to go straight in place he knows sewer fixtures should be.

   The stairs lead down into the darkness with Kinez'j in the lead, using her insignia as a dim light source and following the spirit down the long corridor. The hallway takes a U-turn, and descends deeper down with further stairs. Many doors down the hall have writing on them which state whom they were sealed by, but as they are closing in to Estelle's vault, Kai notices a door with glowing letters. He realizes that while all the other vaults in the place have magical binding to keep people out, this one seems to have been put in place to keep something in. It says the door was sealed by the leader of the Azorius guild himself.

   The party continues down a few more doors to the vault the spirit has led them to. Kinez'j uses her insignia to open the vault. Inside are mounds of uncommon magical items. Enough for everyone to find something they like (an additional compensation offered by Estelle).
   Kai notices a suit of armor that seems to have been originally designed for a large man, they question how such an item made its way inside Estelle's vault. Kai begins stripping off his chainmail, and everyone notices how his arms appear almost as water, being the most clear at his hands due to his ooze adaptions. Kai tries it on, and while it fits perfectly, he notices he is not strong enough to actually move around in the heavy suit. Uldin helps him out of the armor and Kai begins looking for something else to take.

   Kai uses a detect magic spell and notices the armor was in fact magical, though he is unsure of what sort. He also immediately picks up pings from all the doors in the vault, but the next most powerful source of magic in the immediate area is the tiara Estelle asked them to grab. Kai takes the tiara and puts it into a bag tied around his belt. 

   Everyone picks up an item they would like to take with them:

Arazowyn: Alchemy Jug

Arlen: Peiaipt of Wound Closure

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