Cole MacGrath - Archer - InFamous

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Class: Archer

True Name: Cole MacGrath

Alignment: Chaotic Good

Original Series: InFamous

Lore: Cole MacGrath, once an ordinary bike courier, had his life forever changed when a package he delivered exploded in the middle of Empire City. This event, known as the Ray Sphere explosion, granted him the ability to control electricity, turning him into a human conduit for immense electrical powers. Depending on his choices, Cole could either become the savior of Empire City or its destroyer. Despite his moral struggles, Cole's identity as a hero or anti-hero revolves around his connection to the people around him and his role in shaping the future of humanity. His powers, which range from manipulating lightning to controlling vast electrical fields, make him an ideal candidate for the Archer class, as he can strike his enemies from great distances with precision and force. As a Servant, Cole represents the duality of a man torn between responsibility and power, constantly walking the line between destruction and salvation.

Summoning Relic: A **fragment of the Ray Sphere**, the device that triggered the transformation of Cole into a Conduit, infused with residual energy from the explosion that gave him his powers.

Parameters:

-Strength: D

-Agility: B+

-Endurance: A

-Mana (Prana): A

-Luck: D

-Noble Phantasm (NP): A

Class Skills:

-Independent Action (A): As a man used to working alone and surviving in harsh conditions, Cole's **Independent Action** skill is ranked at A, allowing him to act without a Master's direct supply of mana for extended periods. His ability to draw power from the environment, particularly from electrical sources like power grids, enables him to remain autonomous for longer periods. This skill reflects his time in Empire City, where he was forced to operate as a lone hero or villain, making difficult decisions without relying on others. Cole can even regenerate some of his mana reserves by tapping into nearby electrical currents, reinforcing his ability to sustain himself during prolonged engagements. This makes him a highly resilient and versatile Servant who can thrive even without a steady mana supply from his Master.

-Magic Resistance (B): Due to his conduit abilities and his body's affinity for electricity, Cole possesses a natural resistance to magic. **Magic Resistance (B)** protects him from spells and magical attacks that would attempt to bind, harm, or disrupt his abilities. However, this resistance is specifically enhanced against magical energy-based attacks due to his electrical nature. While higher-level magic might still penetrate his defenses, Cole is highly effective against lower-ranked magical energy blasts or techniques, absorbing or nullifying them with his powers. This skill is a reflection of Cole's interactions with other Conduits in his world, who wield powers that can mimic magic, and his adaptability in facing those threats.

Personal Skills:

-Electrokinesis (A+): Cole's signature power is his unparalleled ability to manipulate and generate electricity. **Electrokinesis** at A+ allows him to control electrical energy with extreme precision, from launching lightning bolts at his enemies to manipulating electrical fields to create shields. Cole can use this skill to enhance his physical attacks, shoot bolts of electricity as arrows from a distance (a function that places him in the Archer class), and even power electrical devices or drain energy from nearby sources to replenish his reserves. His control is so refined that he can fire concentrated electrical "sniper shots" that travel at lightning speed, making him a deadly ranged attacker. As his power grows, he can call down massive electrical storms or unleash devastating electric bombs capable of decimating large areas. His command of electricity makes him a versatile and dangerous opponent, capable of offense, defense, and support in equal measure.

-Static Thrusters (B+): Using his powers, Cole is able to manipulate magnetic fields to propel himself through the air. **Static Thrusters (B+)** allows Cole to glide over long distances or maneuver mid-air, giving him exceptional mobility in combat. This ability compensates for his lack of traditional flight by allowing him to traverse urban environments or leap from building to building with ease. In battle, this mobility enables him to dodge attacks, reposition himself for better angles, or launch surprise aerial strikes from above. His skill is refined enough to allow precise control over his movements in the air, making him a difficult target to hit. As an Archer, this grants him the tactical advantage of staying out of reach while delivering ranged attacks, all while maintaining dynamic mobility.

-Electric Drain (A): One of Cole's most dangerous abilities is his capacity to **drain** electrical energy from the environment or living beings to replenish his own power. **Electric Drain (A)** allows Cole to tap into power lines, batteries, or any source of electrical energy to regenerate his stamina, mana, or health. In battle, he can latch onto opponents who possess electrical abilities or mana, draining their energy to fuel his own attacks. This makes him extremely difficult to wear down in combat, as he can constantly replenish his energy by absorbing power from his surroundings. This ability also extends to disabling electronic devices or barriers by draining their energy, making Cole a natural counter to technology-based foes or barriers. The drain ability symbolizes his need for power and survival in the hostile world of Empire City, reflecting both his potential as a hero or villain.

-Clairvoyance (B): Cole's electrical powers grant him a form of heightened perception, akin to **Clairvoyance**, allowing him to sense movements and detect electrical signals in his surroundings. With **Clairvoyance (B)**, Cole can detect enemies from great distances by sensing their electrical auras or any disturbances in electrical fields. This skill makes him a powerful ranged combatant, able to track his targets through buildings or over long distances with ease. Additionally, his perception extends to detecting hidden traps or devices that rely on electronic mechanisms, giving him an edge in both urban and battlefield settings. This is a reflection of his ability to "sense" electricity around him in his original series, enhancing his precision and situational awareness.

Noble Phantasms:

-Name: Lightning Storm – Wrath of the Conduit

-Rank: A

-Type: Anti-Army

-Ability: The **Lightning Storm** Noble Phantasm channels Cole's ultimate electrical power, calling down a devastating storm of lightning bolts that blanket the battlefield. This attack unleashes massive bolts of electricity from the sky, striking enemies across a wide area and reducing them to ash. The destructive force of this Noble Phantasm is immense, capable of leveling buildings, decimating armies, or creating a catastrophic storm that overwhelms even the most fortified defenses. The **Lightning Storm** represents Cole's full mastery of his electrical abilities, turning the environment into his weapon as he summons the raw power of the sky itself. The attack is difficult to avoid due to its wide range and speed, making it a terrifying display of destructive power. This is Cole's ultimate attack, used when he wishes to end battles decisively with a massive display of force.

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