Class: Assassin
True Name: Hit
Alignment: Lawful Neutral
Original Series: Dragon Ball Super
Lore: Hit, known as the "Legendary Assassin" of Universe 6, is an elite warrior renowned for his perfect record and unparalleled skill in assassination. With over a thousand years of experience, Hit has mastered the art of precise, efficient combat, executing targets without error. His stoic personality and strict adherence to contracts make him a man of few words but immense impact. Although he originally followed only his assignments, Hit developed a sense of honor and personal growth after encountering warriors like Goku. This transition allowed him to explore the boundaries of his abilities beyond mere assassination, enhancing his strength and adaptability. As an Assassin-class Servant, Hit brings not just immense combat prowess but the terrifying precision and lethal efficiency of an assassin who has honed his craft for centuries. His power to manipulate time through the *Time-Skip* ability makes him a formidable threat, allowing him to outmaneuver and eliminate opponents before they even register his presence.
Summoning Relic: A fragment of the contract scroll from one of his flawless assassinations.
Parameters:
-Strength: A
-Agility: A+
-Endurance: B
-Mana (Prana): C
-Luck: C
-NP: A
Class Skills:
Presence Concealment (A): Presence Concealment is the primary skill of the Assassin class, allowing them to mask their presence until the moment they strike. At Rank A, this skill allows Hit to become nearly undetectable by both magical and physical means. His presence is so diminished that even Servants with enhanced perception may struggle to sense him unless he reveals himself. Hit's centuries of experience as an assassin have elevated his stealth to an art form, enabling him to approach even the most alert targets without detection. This skill synergizes with his *Time-Skip* ability, making him a nightmare for opponents to track in both space and time. The mastery of this skill ensures that even if his first strike fails, he can retreat without leaving a trace, setting the stage for another lethal ambush. However, once Hit initiates an attack, his presence is briefly exposed, requiring him to rely on his combat prowess to finish the battle swiftly. His stoic nature and cold focus in combat make him nearly impossible to predict, even by skilled tacticians.
Personal Skills:
-Time-Skip (A+): Hit's signature ability, Time-Skip, grants him control over time itself by allowing him to skip forward a fraction of a second. At Rank A+, this ability becomes even more refined, granting Hit unparalleled combat advantage by temporarily existing outside the flow of time. With this ability, Hit can anticipate attacks, dodge with perfect precision, and land devastating blows while his opponents remain frozen in time. His mastery of this technique allows him to extend the duration of the skip as he adapts, further enhancing his lethality in combat. This ability is incredibly difficult to counter, as opponents must predict not only where Hit will appear but also when. However, frequent use of Time-Skip consumes a significant amount of mana, requiring Hit to finish battles quickly. The true brilliance of this skill lies in Hit's ability to chain it seamlessly with other techniques, making him an unpredictable force on the battlefield. He has developed numerous ways to use Time-Skip creatively, from dodging lethal attacks to ambushing opponents in the blink of an eye.
-Heart of a Killer (C): This skill reflects Hit's cold, calculated mindset and his ability to enter a state of perfect mental clarity when on a mission. At Rank A, this skill grants him immunity to mental interference, fear, or emotional manipulation. Hit's focus in combat is absolute, and he can operate under immense pressure without losing his composure. He is able to assess situations with razor-sharp precision, identifying weaknesses and opportunities that others might overlook. This skill also enhances his ability to execute critical strikes with minimal effort, reflecting his experience in eliminating targets in the most efficient way possible. Hit's unwavering resolve makes him immune to intimidation or persuasion, making it difficult for enemies to manipulate him through words or magic. This clarity allows him to outthink opponents, even in chaotic situations, giving him an edge against both cunning tacticians and overwhelming brute force. However, this detached mentality makes it difficult for Hit to form strong personal bonds or work effectively in teams.
-Martial Arts Mastery (C): As a warrior who has trained for over a thousand years, Hit has reached the pinnacle of martial arts mastery. At Rank A+, this skill grants Hit unparalleled proficiency in unarmed combat, allowing him to engage even the strongest opponents without needing weapons. His techniques are refined to the point of perfection, balancing offense and defense seamlessly. Hit's fighting style focuses on precision strikes aimed at critical points, disabling enemies with minimal effort. His ability to read the flow of combat and predict enemy movements gives him a significant advantage, allowing him to counter attacks before they even happen. This skill also enhances his body's physical capabilities, making him faster, stronger, and more resilient in hand-to-hand combat. Combined with his Time-Skip ability, Hit becomes a nearly unstoppable force, capable of overwhelming even the most skilled opponents. His mastery of martial arts is not limited to brute force but also includes the ability to manipulate the momentum of battle, controlling the pace of fights to suit his advantage.
Noble Phantasms:
-Name: Time Cage – Eternal Moment
-Rank: A
-Type: Anti-Unit
-Ability: The *Time Cage* is Hit's ultimate technique, where he creates an invisible, temporal field that traps a single target in a time loop. When activated, the target becomes stuck in a repeating moment, unable to move forward in time. While trapped, the opponent is fully conscious but can only observe events without taking any action, leaving them vulnerable to a lethal strike from Hit. The *Time Cage* is an Anti-Unit Noble Phantasm designed to eliminate powerful enemies without the need for prolonged combat. However, using this ability requires precise timing and consumes a large amount of mana, making it a technique reserved for the most dangerous opponents. Once activated, the time loop can only be broken by overwhelming magical power or an ability that manipulates time on an equal level. This Noble Phantasm reflects Hit's philosophy of efficiency, eliminating threats with a single, decisive move. However, the strain on Hit's body and mana reserves makes it a last-resort technique, used only when absolutely necessary.
-Name: One Strike Assassin – Final Precision
-Rank: C
-Type: Anti-Unit
-Ability: One Strike Assassin – Final Precision embodies Hit's philosophy of executing targets with a single, perfect blow. This Noble Phantasm enhances Hit's next attack with overwhelming power and speed, ensuring that it lands with absolute precision. The moment this ability is activated, Hit's body moves beyond human limits, striking with such force that even magical defenses and armor are rendered useless. This Noble Phantasm is the culmination of Hit's thousand years of experience, allowing him to finish battles in a single instant. It reflects his belief that the best way to fight is to avoid prolonged conflict and eliminate threats efficiently. However, this technique requires complete focus and consumes a significant amount of mana, making it difficult to use multiple times in a row. If the initial strike fails to kill the target, Hit must rely on his other abilities to survive. This Noble Phantasm embodies the core of Hit's character: a warrior who believes that every battle should be decided in a single, decisive moment.
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