Class: Caster
True Name: Ainz Ooal Gown
Alignment: Chaotic Neutral
Original Series: Overlord
Lore: Ainz Ooal Gown, formerly known as Momonga, is the undead overlord and ruler of the Great Tomb of Nazarick. Once an ordinary player in the virtual reality game Yggdrasil, he found himself transported into a new world where his game character became his true body and the NPCs of Nazarick became living beings under his command. Ainz is an Overlord—a powerful undead being immune to fear, exhaustion, and most magic—possessing near-infinite magical power. His intellect, ruthlessness, and penchant for strategy are complemented by his immense magical arsenal, including hundreds of spells capable of wiping out armies or reshaping the battlefield. Though outwardly cold and calculating, he carries a deep loyalty to his subordinates, seeking to maintain the greatness of Nazarick and protect his legacy. As a Servant, Ainz manifests with the full knowledge and authority he once wielded, a master of arcane arts and necromantic powers.
Summoning Relic: A small obsidian staff carved with the image of a skeletal hand—the fragment of the legendary *Staff of Ainz Ooal Gown*, an artifact that represents his dominion over death and magic.
Parameters:
-Strength: D
-Agility: C
-Endurance: B
-Mana (Prana): EX
-Luck: C
-NP: EXClass Skills:
-Territory Creation (A): As a master of strategy and control, Ainz excels at establishing magical zones that amplify his power and offer unique advantages. When activated, he creates a "Grand Tomb" environment—a domain that replicates part of Nazarick's aura. Within this territory, Ainz's magical abilities are amplified significantly, and undead creatures under his command receive increased strength and defense. This skill also allows him to install traps, surveillance wards, and cursed spaces, making it exceptionally dangerous for enemies to approach. The Grand Tomb environment shifts to favor necromantic energies, causing living opponents to suffer from constant vitality drain. Furthermore, it hinders enemy mages, disrupting their spells and sapping their prana. Ainz's mastery over territory is not merely spatial—it reflects his ability to plan for every contingency, turning even disadvantageous conditions into traps for his foes. The longer the battle continues within his domain, the greater his advantage becomes.-Item Construction (B+): Ainz's proficiency in item creation allows him to forge powerful magical artifacts, ranging from potions to legendary weapons. He possesses deep knowledge of alchemy and enchantment, and his creations often exceed the standard limits of most mages. While Ainz is capable of creating devastating cursed objects and enchanted armaments, his true specialty lies in crafting scrolls and spell tomes that store high-tier magic. His potions, especially those that mimic divine magic, provide essential healing and protection, even surpassing traditional magic-user capabilities. Though he can create artifacts, his true strength lies in his ability to modify existing items, enhancing their effects with his vast pool of knowledge. Even his seemingly simple equipment can become deadly tools in his hands. However, because his creations require time and resources, Ainz rarely produces items during battle, instead relying on a vast pre-prepared inventory of enchanted gear.
Personal Skills:
-High-Tier Magic (EX): Ainz possesses mastery over countless spells, spanning necromancy, evocation, enchantment, and conjuration. He can call upon over 700 spells, including world-level magic capable of altering reality itself. This skill allows him to manipulate death directly—instantly killing enemies, raising armies of undead, or summoning catastrophic magical storms. His mastery is such that he can cast spells without any noticeable incantations, giving him an edge in speed and efficiency. High-tier magic also enables him to identify and analyze enemy spells mid-combat, unraveling their structure and formulating countermeasures on the spot. As an undead, Ainz has unlimited access to necromantic abilities, summoning death knights, elder liches, and other horrifying creatures at will. This unparalleled magical repertoire makes him one of the most dangerous Caster-class Servants in existence.-Overwhelming Intellect (B): Ainz's mind operates on multiple levels, constantly calculating probabilities, outcomes, and strategies. He analyzes opponents with surgical precision, using his vast experience and knowledge to formulate complex plans even during the heat of battle. This intellect enables him to adapt to any situation, whether it requires subtle manipulation or brute force. His overwhelming intellect also grants him an innate ability to sense deception and uncover hidden motives, making it difficult for enemies to outmaneuver him. However, his intellectual superiority often leaves him overthinking situations, occasionally leading to unnecessary caution or convoluted plans. Despite these minor flaws, Ainz's ability to remain calm and collected under pressure makes him a formidable opponent who always seems to be one step ahead.
-Emotion Suppression (B): As an undead Overlord, Ainz's emotions are heavily suppressed, preventing him from succumbing to fear, anger, or panic. This ability allows him to remain perfectly calm in the most dangerous situations, giving him a significant psychological edge over opponents. His lack of emotional response also makes him immune to manipulation through fear or charm-based abilities. However, this suppression is not absolute—Ainz can still experience faint echoes of emotions, especially when interacting with his subordinates or recalling memories of his past life. These moments of emotional resurgence occasionally affect his judgment, leading to decisions driven more by sentiment than logic. Nonetheless, his emotional suppression ensures that he always maintains a cool head, allowing him to focus entirely on achieving victory.
Noble Phantasms:
-Name: The Goal of All Life is Death
-Rank: EX
-Type: Anti-Unit.
-Ability: This Noble Phantasm represents Ainz's ultimate mastery over death—a spell that transcends all metaphysical concepts, capable of inducing instant death with absolute certainty. When activated, Ainz envelops himself in a dark aura that embodies the essence of death itself. Within a brief window of time, he can cast an unavoidable death spell that holds the Sure Hit property, bypassing all resistances, immunities, and protections—both physical and metaphysical. No matter how powerful the opponent or how many layers of defense they possess, the spell guarantees instantaneous death. This ability can even negate divine intervention or resurrection attempts, making it one of the most terrifying Noble Phantasms in existence.
The drawback of The Goal of All Life is Death is its limited use—once triggered, Ainz cannot activate it again without expending an immense amount of prana. Additionally, the spell requires precise timing, as Ainz must make physical or magical contact with his target within the activation period. This ensures that while the ability is powerful, it demands strategic use. It symbolizes Ainz's belief in absolute control over life and death, embodying his philosophy that in the end, all things must submit to the inevitable. With this Noble Phantasm, Ainz stands as a true arbiter of mortality, turning every battle into a confrontation with certain doom.
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